Move things into namespace 'skinpreview3d'
This commit is contained in:
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@ -13,7 +13,7 @@
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<script type="text/javascript" src="js/skinpreview3d.js"></script>
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<script type="text/javascript" src="js/skinpreview3d.js"></script>
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<script>
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<script>
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$(function() {
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$(function() {
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$("#skin_container").skinPreview3D({
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$("#skin_container").skinPreview3d({
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skinUrl: 'img/hatsune_miku.png',
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skinUrl: 'img/hatsune_miku.png',
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capeUrl: 'img/mojang_cape.png',
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capeUrl: 'img/mojang_cape.png',
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slim: true,
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slim: true,
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@ -5,18 +5,10 @@
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'use strict';
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'use strict';
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(function($) {
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// namespace skinpreview3d
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$.fn.skinPreview3D = function (options) {
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var skinpreview3d = new function(){
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var sp = new SkinPreview3D(this, options.width, options.height, options.slim === true);
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sp.setSkin(options.skinUrl);
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if(options.capeUrl != null)
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sp.setCape(options.capeUrl);
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};
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} (window.jQuery));
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var copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
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function SkinUtils(){
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this.copyImage = (context, sX, sY, w, h, dX, dY, flipHorizontal) => {
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var imgData = context.getImageData(sX, sY, w, h);
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var imgData = context.getImageData(sX, sY, w, h);
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if(flipHorizontal){
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if(flipHorizontal){
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for(var y = 0; y < h; y++) {
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for(var y = 0; y < h; y++) {
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@ -48,7 +40,7 @@ function SkinUtils(){
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context.putImageData(imgData,dX,dY);
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context.putImageData(imgData,dX,dY);
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};
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};
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this.convertSkinTo1_8 = (context, width) => {
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var convertSkinTo1_8 = (context, width) => {
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var scale = width/64.0;
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var scale = width/64.0;
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var copySkin = (context, sX, sY, w, h, dX, dY, flipHorizontal) => this.copyImage(context, sX*scale, sY*scale, w*scale, h*scale, dX*scale, dY*scale, flipHorizontal);
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var copySkin = (context, sX, sY, w, h, dX, dY, flipHorizontal) => this.copyImage(context, sX*scale, sY*scale, w*scale, h*scale, dX*scale, dY*scale, flipHorizontal);
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@ -65,113 +57,17 @@ function SkinUtils(){
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copySkin(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
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copySkin(context, 48, 20, 4, 12, 32, 52, true); // Inner Arm
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copySkin(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
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copySkin(context, 52, 20, 4, 12, 44, 52, true); // Back Arm
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};
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};
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}
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function SkinPreview3D(model, canvasW, canvasH, isSlim){
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var radius = 32;
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var isPaused = false;
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var rotating = false;
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var angleRot = 0;
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var camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
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camera.position.y = -12;
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camera.position.z = radius;
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var scene = new THREE.Scene();
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var utils = new SkinUtils();
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var skinCanvas = document.createElement('canvas');
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var skinContext = skinCanvas.getContext('2d');
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var skinTexture = new THREE.Texture(skinCanvas);
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skinTexture.magFilter = THREE.NearestFilter;
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skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var capeCanvas = document.createElement('canvas');
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var capeContext = capeCanvas.getContext('2d');
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var capeTexture = new THREE.Texture(capeCanvas);
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capeTexture.magFilter = THREE.NearestFilter;
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capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
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var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
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var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
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this.setSkin = url => skinImg.src = url;
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this.setCape = url => capeImg.src = url;
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var renderer;
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var capePivot;
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var headBox, headMesh, bodyBox, bodyMesh, rightArmBox, rightArmMesh, leftArmBox, leftArmMesh, rightLegBox, rightLegMesh, leftLegBox, leftLegMesh, head2Box, head2Mesh, body2Box, body2Mesh, rightArm2Box, rightArm2Mesh, leftArm2Box, leftArm2Mesh, rightLeg2Box, rightLeg2Mesh, leftLeg2Box, leftLeg2Mesh, capeBox, capeMesh;
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var skinImg = new Image();
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skinImg.crossOrigin = '';
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var hasAnimate = false;
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skinImg.onload = () => {
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var isOldFormat = false;
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if (skinImg.width !== skinImg.height) {
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if (skinImg.width === 2*skinImg.height) {
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isOldFormat = true;
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} else {
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console.log('Bad skin size');
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return;
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}
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}
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if(isOldFormat){
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var width = skinImg.width;
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skinCanvas.width = width;
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skinCanvas.height = width;
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skinContext.clearRect(0, 0, width, width);
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skinContext.drawImage(skinImg, 0, 0, width, width/2.0);
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utils.convertSkinTo1_8(skinContext, width);
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} else {
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skinCanvas.width = skinImg.width;
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skinCanvas.height = skinImg.height;
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skinContext.clearRect(0, 0, skinCanvas.width, skinCanvas.height);
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skinContext.drawImage(skinImg, 0, 0, skinCanvas.width, skinCanvas.height);
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}
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skinTexture.needsUpdate = true;
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layer1Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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if(!hasAnimate) {
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initializeSkin();
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hasAnimate = true;
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drawSkin();
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}
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};
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skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
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var capeImg = new Image();
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capeImg.crossOrigin = '';
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capeImg.onload = () => {
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if (capeImg.width !== 2*capeImg.height) {
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console.log('Bad cape size');
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return;
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}
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capePivot.add(capeMesh);
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capeCanvas.width = capeImg.width;
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capeCanvas.height = capeImg.height;
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
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capeTexture.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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};
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capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
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var initializeSkin = () => {
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var toFaceVertices = (x1,y1,x2,y2,w,h) => [
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var toFaceVertices = (x1,y1,x2,y2,w,h) => [
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new THREE.Vector2(x1/w, 1.0-y2/h),
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new THREE.Vector2(x1/w, 1.0-y2/h),
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new THREE.Vector2(x2/w, 1.0-y2/h),
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new THREE.Vector2(x2/w, 1.0-y2/h),
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new THREE.Vector2(x2/w, 1.0-y1/h),
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new THREE.Vector2(x2/w, 1.0-y1/h),
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new THREE.Vector2(x1/w, 1.0-y1/h)
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new THREE.Vector2(x1/w, 1.0-y1/h)
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];
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];
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var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
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var toSkinVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
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var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
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var toCapeVertices = (x1,y1,x2,y2) => toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
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var addVertices = (box,top,bottom,left,front,right,back) => {
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var addVertices = (box,top,bottom,left,front,right,back) => {
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box.faceVertexUvs[0] = [];
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box.faceVertexUvs[0] = [];
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box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
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box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
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@ -188,6 +84,57 @@ function SkinPreview3D(model, canvasW, canvasH, isSlim){
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box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
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box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
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};
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};
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this.SkinViewer = function(model, canvasW, canvasH, isSlim){
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var angleRot = 0;
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var initialized = false;
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var camera = new THREE.PerspectiveCamera(75, canvasW / canvasH, 1, 10000);
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camera.position.y = -12;
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camera.position.z = 32;
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var scene = new THREE.Scene();
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var skinImg = new Image();
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var skinCanvas = document.createElement('canvas');
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var skinContext = skinCanvas.getContext('2d');
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var skinTexture = new THREE.Texture(skinCanvas);
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skinTexture.magFilter = THREE.NearestFilter;
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skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var capeImg = new Image();
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var capeCanvas = document.createElement('canvas');
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var capeContext = capeCanvas.getContext('2d');
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var capeTexture = new THREE.Texture(capeCanvas);
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capeTexture.magFilter = THREE.NearestFilter;
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capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
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var layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
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var layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide});
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var capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
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var renderer;
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var capePivot;
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var headBox, headMesh,
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bodyBox, bodyMesh,
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rightArmBox, rightArmMesh,
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leftArmBox, leftArmMesh,
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rightLegBox, rightLegMesh,
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leftLegBox, leftLegMesh,
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head2Box, head2Mesh,
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body2Box, body2Mesh,
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rightArm2Box, rightArm2Mesh,
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leftArm2Box, leftArm2Mesh,
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rightLeg2Box, rightLeg2Mesh,
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leftLeg2Box, leftLeg2Mesh,
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capeBox, capeMesh;
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this.paused = false;
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this.animationSpeed = 3;
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this.setSkin = url => skinImg.src = url;
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this.setCape = url => capeImg.src = url;
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var initialize = () => {
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// Head Parts
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// Head Parts
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
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headBox = new THREE.BoxGeometry(8, 8, 8, 0, 0, 0);
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addVertices(headBox,
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addVertices(headBox,
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@ -446,27 +393,83 @@ function SkinPreview3D(model, canvasW, canvasH, isSlim){
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model.append(renderer.domElement);
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model.append(renderer.domElement);
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}
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}
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skinImg.crossOrigin = '';
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skinImg.onload = () => {
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var isOldFormat = false;
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if (skinImg.width !== skinImg.height) {
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if (skinImg.width === 2*skinImg.height) {
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isOldFormat = true;
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} else {
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console.log('Bad skin size');
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return;
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}
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}
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if(isOldFormat){
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var width = skinImg.width;
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skinCanvas.width = width;
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skinCanvas.height = width;
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skinContext.clearRect(0, 0, width, width);
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skinContext.drawImage(skinImg, 0, 0, width, width/2.0);
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utils.convertSkinTo1_8(skinContext, width);
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} else {
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skinCanvas.width = skinImg.width;
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skinCanvas.height = skinImg.height;
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skinContext.clearRect(0, 0, skinCanvas.width, skinCanvas.height);
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skinContext.drawImage(skinImg, 0, 0, skinCanvas.width, skinCanvas.height);
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}
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skinTexture.needsUpdate = true;
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layer1Material.needsUpdate = true;
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layer2Material.needsUpdate = true;
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if(!initialized) {
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initialize();
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initialized = true;
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drawSkin();
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}
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};
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skinImg.onerror = () => console.log('Failed loading ' + skinImg.src);
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capeImg.crossOrigin = '';
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capeImg.onload = () => {
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if (capeImg.width !== 2*capeImg.height) {
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console.log('Bad cape size');
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return;
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}
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capePivot.add(capeMesh);
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capeCanvas.width = capeImg.width;
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capeCanvas.height = capeImg.height;
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capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
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capeContext.drawImage(capeImg, 0, 0, capeCanvas.width, capeCanvas.height);
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capeTexture.needsUpdate = true;
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capeMaterial.needsUpdate = true;
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};
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capeImg.onerror = () => console.log('Failed loading ' + capeImg.src);
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var startTime = Date.now();
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var startTime = Date.now();
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var drawSkin = () => {
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var drawSkin = () => {
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requestAnimationFrame(drawSkin);
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requestAnimationFrame(drawSkin);
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var time = (Date.now() - startTime)/1000;
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var time = (Date.now() - startTime)/1000;
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if(!isPaused)
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if(!this.paused)
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angleRot += 0.01;
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angleRot += 0.01;
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var speed = 3;
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//Leg Swing
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//Leg Swing
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leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*speed);
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leftLeg2Mesh.rotation.x = leftLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
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leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
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leftLeg2Mesh.position.z = leftLegMesh.position.z = 0 - 6*Math.sin(leftLegMesh.rotation.x);
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leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
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leftLeg2Mesh.position.y = leftLegMesh.position.y = -16 - 6*Math.abs(Math.cos(leftLegMesh.rotation.x));
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rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
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rightLeg2Mesh.rotation.x = rightLegMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
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rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
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rightLeg2Mesh.position.z = rightLegMesh.position.z = 0 - 6*Math.sin(rightLegMesh.rotation.x);
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rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
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rightLeg2Mesh.position.y = rightLegMesh.position.y = -16 - 6*Math.abs(Math.cos(rightLegMesh.rotation.x));
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//Arm Swing
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//Arm Swing
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leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*speed + (Math.PI));
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leftArm2Mesh.rotation.x = leftArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed + (Math.PI));
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leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
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leftArm2Mesh.position.z = leftArmMesh.position.z = 0 - 6*Math.sin(leftArmMesh.rotation.x);
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leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
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leftArm2Mesh.position.y = leftArmMesh.position.y = -4 - 6*Math.abs(Math.cos(leftArmMesh.rotation.x));
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rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*speed);
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rightArm2Mesh.rotation.x = rightArmMesh.rotation.x = Math.cos(angleRot*this.animationSpeed);
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rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
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rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
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rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
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rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
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||||||
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|
@ -475,9 +478,26 @@ function SkinPreview3D(model, canvasW, canvasH, isSlim){
|
||||||
if(angleRot > 360)
|
if(angleRot > 360)
|
||||||
angleRot = 0;
|
angleRot = 0;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
model.bind('contextmenu', e => {
|
}
|
||||||
e.preventDefault();
|
|
||||||
isPaused = !isPaused;
|
if(window.jQuery){
|
||||||
});
|
(function($) {
|
||||||
|
$.fn.skinPreview3d = function (options) {
|
||||||
|
var sp = new skinpreview3d.SkinViewer(this, options.width, options.height, options.slim === true);
|
||||||
|
sp.setSkin(options.skinUrl);
|
||||||
|
if(options.capeUrl != null)
|
||||||
|
sp.setCape(options.capeUrl);
|
||||||
|
|
||||||
|
if(options.disableControl!==true){
|
||||||
|
this.bind('contextmenu', e => {
|
||||||
|
e.preventDefault();
|
||||||
|
sp.paused = !sp.paused;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return sp;
|
||||||
|
};
|
||||||
|
} (window.jQuery));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue