update examples and separate js code
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index.html
101
index.html
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@ -4,14 +4,8 @@
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<meta charset="utf-8">
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<title>skinview3d examples</title>
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<style>
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body, html{
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background: #444444;
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color: #fff;
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}
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canvas {
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border: 1px solid white;
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}
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body, html { background: #444444; color: #fff; }
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canvas { border: 1px solid white; }
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</style>
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</head>
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<body>
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@ -30,9 +24,9 @@
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</p>
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<p> Animation Mouse Control:
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<input type="checkbox" id="rotate" checked="checked" onclick="control.rotation = this.checked"><label for="rotate">Enable Rotate</label>
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<input type="checkbox" id="zoom" checked="checked" onclick="control.zoom = this.checked"><label for="zoom">Enable Zoom</label>
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<input type="checkbox" id="pan" onclick="control.pan = this.checked"><label for="pan">Enable Pan</label>
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<input type="checkbox" id="rotate" checked="checked" onclick="control.enableRotate = this.checked"><label for="rotate">Enable Rotate</label>
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<input type="checkbox" id="zoom" checked="checked" onclick="control.enableZoom = this.checked"><label for="zoom">Enable Zoom</label>
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<input type="checkbox" id="pan" onclick="control.enablePan = this.checked"><label for="pan">Enable Pan</label>
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</p>
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<p> Width: <input type="text" id="width" value="600" size="5"></input>
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@ -64,91 +58,8 @@
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<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
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<script type="text/javascript" src="js/skinview3d.min.js"></script>
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<script type="text/javascript" src="js/example.js"></script>
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<script>
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var skinViewer, control, handles = {};
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var globalAnimationSpeed = 1;
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function initSkinViewer() {
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if (skinViewer instanceof skinview3d.SkinViewer) {
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skinViewer.dispose();
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handles = {};
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control = undefined;
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}
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// Reset animation speed
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document.getElementById('speed').value = globalAnimationSpeed = 1;
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skinViewer = new skinview3d.SkinViewer({
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domElement: document.getElementById("skin_container"),
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slim: document.getElementById('alex').checked,
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width: document.getElementById('width').value,
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height: document.getElementById('height').value,
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skinUrl: document.getElementById('skin_url').value,
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capeUrl: document.getElementById('cape_url').value
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});
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skinViewer.camera.position.z = 70;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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control = new skinview3d.MouseControl(skinViewer);
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}
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function hotReloadTextures() {
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skinViewer.skinUrl = document.getElementById('skin_url').value;
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skinViewer.capeUrl = document.getElementById('cape_url').value;
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}
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function resizeSkinViewer() {
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skinViewer.width = document.getElementById('width').value;
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skinViewer.height = document.getElementById('height').value;
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}
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function pause() {
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skinViewer.animationPaused = !skinViewer.animationPaused;
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}
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function walk() {
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if (handles.run) {
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handles.run.remove();
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delete handles.run;
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}
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handles.walk = handles.walk || skinViewer.animation.add(skinview3d.WalkingAnimation);
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handles.walk.speed = globalAnimationSpeed;
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}
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function run() {
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if (handles.walk) {
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handles.walk.remove();
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delete handles.walk;
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}
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handles.run = handles.run || skinViewer.animation.add(skinview3d.RunningAnimation);
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handles.run.speed = globalAnimationSpeed;
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}
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function rotate() {
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if (handles.rotate) {
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handles.rotate.paused = !handles.rotate.paused;
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} else {
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handles.rotate = skinViewer.animation.add(skinview3d.RotatingAnimation);
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handles.rotate.speed = globalAnimationSpeed;
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}
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}
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function setGlobalAnimationSpeed() {
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var currentSpeed = document.getElementById('speed').value;
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if (! isNaN(currentSpeed)) {
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globalAnimationSpeed = currentSpeed;
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for (let key in handles) {
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handles[key].speed = currentSpeed;
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}
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}
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}
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initSkinViewer();
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walk();
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</script>
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@ -0,0 +1,87 @@
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// Use pure ES5 for max browser compatibility
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var skinViewer, control, handles = {}, globalAnimationSpeed = 1;
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function el(id) {
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return document.getElementById(id);
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}
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function initSkinViewer() {
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if (skinViewer instanceof skinview3d.SkinViewer) {
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skinViewer.dispose();
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handles = {};
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control = undefined;
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}
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// Reset animation speed
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el('speed').value = globalAnimationSpeed = 1;
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skinViewer = new skinview3d.SkinViewer({
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domElement: el("skin_container"),
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slim: el('alex').checked,
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width: el('width').value,
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height: el('height').value,
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skinUrl: el('skin_url').value,
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capeUrl: el('cape_url').value
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});
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skinViewer.camera.position.z = 70;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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control = skinview3d.createOrbitControls(skinViewer);
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}
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function hotReloadTextures() {
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skinViewer.skinUrl = el('skin_url').value;
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skinViewer.capeUrl = el('cape_url').value;
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}
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function resizeSkinViewer() {
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skinViewer.width = el('width').value;
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skinViewer.height = el('height').value;
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}
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function pause() {
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skinViewer.animationPaused = !skinViewer.animationPaused;
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}
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function walk() {
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if (handles.run) {
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handles.run.remove();
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delete handles.run;
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}
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handles.walk = handles.walk || skinViewer.animation.add(skinview3d.WalkingAnimation);
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handles.walk.speed = globalAnimationSpeed;
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}
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function run() {
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if (handles.walk) {
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handles.walk.remove();
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delete handles.walk;
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}
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handles.run = handles.run || skinViewer.animation.add(skinview3d.RunningAnimation);
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handles.run.speed = globalAnimationSpeed;
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}
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function rotate() {
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if (handles.rotate) {
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handles.rotate.paused = !handles.rotate.paused;
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} else {
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handles.rotate = skinViewer.animation.add(skinview3d.RotatingAnimation);
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handles.rotate.speed = globalAnimationSpeed;
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}
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}
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function setGlobalAnimationSpeed() {
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var currentSpeed = el('speed').value;
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if (! isNaN(currentSpeed)) {
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globalAnimationSpeed = currentSpeed;
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for (var key in handles) {
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handles[key].speed = currentSpeed;
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}
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}
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}
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