Try supporting transparent capes
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@ -75,7 +75,7 @@ class SkinViewer {
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this.layer1Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, side: THREE.FrontSide });
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this.layer2Material = new THREE.MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: THREE.DoubleSide });
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this.capeMaterial = new THREE.MeshBasicMaterial({ map: this.capeTexture, transparent: true });
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this.capeMaterial = new THREE.MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: THREE.DoubleSide });
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// scene
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this.scene = new THREE.Scene();
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