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yushijinhun 2017-08-29 19:43:35 +08:00
parent fc129b92dc
commit 30cf976800
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5 changed files with 133 additions and 241 deletions

23
Vagrantfile vendored
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@ -1,23 +0,0 @@
VAGRANTFILE_API_VERSION = "2"
Vagrant.configure(VAGRANTFILE_API_VERSION) do |config|
config.vm.box = "ubuntu/trusty64"
config.vm.synced_folder ".", "/var/www", type: "nfs"
config.vm.hostname = "skinpreview3d"
config.vm.network "forwarded_port", guest: 80, host: 80
config.vm.provider "virtualbox" do |v|
v.memory = 2048
v.cpus = 2
v.customize ["modifyvm", :id, "--natdnshostresolver1", "on"]
v.customize ["modifyvm", :id, "--natdnsproxy1", "on"]
end
# Shell provisioning
config.vm.provision "shell" do |s|
s.path = "config/init.sh"
end
end

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@ -1,10 +0,0 @@
#!/bin/bash
apt-get update > /dev/null
apt-get install nginx -y > /dev/null
echo "nginx Config files"
rm -rf /etc/nginx/sites-available/default
rm -rf /etc/nginx/sites-enabled/default
ln -s /var/www/config/nginx_vhost /etc/nginx/sites-enabled/
service nginx restart

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@ -1,10 +0,0 @@
server {
listen 80;
root /var/www;
index example.html;
server_name localhost;
sendfile off; #needed for nfs
}

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@ -7,43 +7,29 @@
display: none; display: none;
} }
#canvas_container{
width: 470px;
background: #000;
}
</style> </style>
</head> </head>
<body> <body>
<div id="canvas_container"> <div id="canvas_container">
<canvas id="canvas" width="64" height="64"></canvas> <canvas id="canvas"></canvas>
<canvas id="cape" width="22" height="17"></canvas> <canvas id="cape"></canvas>
</div> </div>
<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.4.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script type="text/javascript" src="/js/skinpreview3d.js"></script> <script type="text/javascript" src="js/skinpreview3d.js"></script>
<script> <script>
$(function() { $(function() {
$("#canvas_container").skinPreview3D({ $("#canvas_container").skinPreview3D({
skinUrl: "/img/Dinnerbone.png", skinUrl: "img/Dinnerbone.png",
capeUrl: "/img/cape.png", capeUrl: "img/cape.png",
canvasID: "canvas" skinCanvas: $('#canvas'),
capeCanvas: $('#cape')
}); });
}); });
</script> </script>
<label>
<input id="head2" class="toggle-head" type="checkbox" checked> Head
</label>
<label>
<input class="toggle-layer2" type="checkbox" checked> Second Layer
</label>
<label>
<input class="toggle-cape" type="checkbox" checked> Cape
</label>
</body> </body>
</html> </html>

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@ -225,20 +225,18 @@ function SkinUtil(){
'use strict'; 'use strict';
$.fn.skinPreview3D = function (options) { $.fn.skinPreview3D = function (options) {
var sp = new SkinPreview3D(this, options.canvasID, options.capeUrl); var sp = new SkinPreview3D(this, options.skinCanvas.get(0), options.capeCanvas.get(0));
sp.setSkin(options.skinUrl); sp.setSkin(options.skinUrl);
if(options.capeUrl!=null){
if(options.capeUrl){
sp.setCape(options.capeUrl); sp.setCape(options.capeUrl);
} }
}; };
} (window.jQuery)); } (window.jQuery));
function SkinPreview3D(model, canvasID, hasCape){ function SkinPreview3D(model, skinCanvas, capeCanvas){
var scene, camera, renderer; var scene, camera, renderer;
var geometry, material, mesh; var geometry, mesh;
var rightLeg2Box, leftLeg2Box; var rightLeg2Box, leftLeg2Box;
@ -261,86 +259,74 @@ function SkinPreview3D(model, canvasID, hasCape){
scene = new THREE.Scene(); scene = new THREE.Scene();
canvas = document.getElementById(canvasID); skinCanvas.width = 64;
canvas.width = 64; skinCanvas.height = 64;
canvas.height = 64; var skinContext = skinCanvas.getContext("2d");
var context = canvas.getContext("2d");
//Cape Part //Cape Part
var canvas2 = document.getElementById('cape'); capeCanvas.width = 22;
canvas2.width = 22; capeCanvas.height = 17;
canvas2.height = 17; var capeContext = capeCanvas.getContext("2d");
var context2 = canvas2.getContext("2d"); var capeTexture = new THREE.Texture(capeCanvas);
var capeTexture = new THREE.Texture(canvas2);
capeTexture.magFilter = THREE.NearestFilter; capeTexture.magFilter = THREE.NearestFilter;
capeTexture.minFilter = THREE.NearestMipMapNearestFilter; capeTexture.minFilter = THREE.NearestMipMapNearestFilter;
var skinTexture = new THREE.Texture(canvas); var skinTexture = new THREE.Texture(skinCanvas);
skinTexture.magFilter = THREE.NearestFilter; skinTexture.magFilter = THREE.NearestFilter;
skinTexture.minFilter = THREE.NearestMipMapNearestFilter; skinTexture.minFilter = THREE.NearestMipMapNearestFilter;
material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide}); layer1Material = new THREE.MeshBasicMaterial({map: skinTexture, side: THREE.FrontSide});
material2 = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, angleRotTest: 0.5, side: THREE.DoubleSide}); layer2Material = new THREE.MeshBasicMaterial({map: skinTexture, transparent: true, opacity: 1, angleRotTest: 0.5, side: THREE.DoubleSide});
capeMaterial = new THREE.MeshBasicMaterial({map: capeTexture});
// Get the texture for the cape var skinImg = new Image();
material3 = new THREE.MeshBasicMaterial({map: capeTexture}); skinImg.crossOrigin = '';
var img = new Image();
img.crossOrigin = '';
var hasAnimate = false; var hasAnimate = false;
img.onload = function() { skinImg.onload = () => {
context.clearRect(0, 0, 64, 64); skinContext.clearRect(0, 0, 64, 64);
context.drawImage(img, 0, 0); skinContext.drawImage(skinImg, 0, 0);
if(img.height == 32) util.convert6432To6464(context); if(skinImg.height == 32) util.convert6432To6464(skinContext);
//these need work //these need work
//util.fixNonVisible(context); //util.fixNonVisible(skinContext);
//util.fixOverlay(context); //util.fixOverlay(skinContext);
skinTexture.needsUpdate = true; skinTexture.needsUpdate = true;
material.needsUpdate = true; layer1Material.needsUpdate = true;
material2.needsUpdate = true; layer2Material.needsUpdate = true;
if(!hasAnimate) if(!hasAnimate) {
{
initializeSkin(); initializeSkin();
hasAnimate = true; hasAnimate = true;
drawSkin(); drawSkin();
} }
} };
img.onerror = function() { skinImg.onerror = () => console.log("Failed loading " + skinImg.src);
console.log("Failed loading " + img.src);
}
var img2=new Image(); var capeImg=new Image();
img2.crossOrigin = ''; capeImg.crossOrigin = '';
img2.onload = function() { capeImg.onload = () => {
capePivot.add(capeMesh);
console.log("Loaded Cape");
// Erase what was on the canvas before // Erase what was on the canvas before
context2.clearRect(0, 0, canvas2.width, canvas2.height); capeContext.clearRect(0, 0, capeCanvas.width, capeCanvas.height);
// Draw the image to the canvas // Draw the image to the canvas
context2.drawImage(img2, 0, 0); capeContext.drawImage(capeImg, 0, 0);
capeTexture.needsUpdate = true; capeTexture.needsUpdate = true;
material3.needsUpdate = true; capeMaterial.needsUpdate = true;
capeLoaded=true; capeLoaded=true;
} };
capeImg.onerror = () => console.log("Failed loading " + capeImg.src);
this.setSkin = function(url){ this.setSkin = url => skinImg.src = url;
img.src = url; this.setCape = url => capeImg.src = url;
}
this.setCape = function(url){
img2.src = url;
}
function initializeSkin() { function initializeSkin() {
// Head Parts // Head Parts
@ -395,7 +381,7 @@ function SkinPreview3D(model, canvasID, hasCape){
headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]]; headBox.faceVertexUvs[0][9] = [headFront[0], headFront[1], headFront[2]];
headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]]; headBox.faceVertexUvs[0][10] = [headBack[3], headBack[0], headBack[2]];
headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]]; headBox.faceVertexUvs[0][11] = [headBack[0], headBack[1], headBack[2]];
headMesh = new THREE.Mesh(headBox, material); headMesh = new THREE.Mesh(headBox, layer1Material);
headMesh.name = "head"; headMesh.name = "head";
scene.add(headMesh); scene.add(headMesh);
@ -451,7 +437,7 @@ function SkinPreview3D(model, canvasID, hasCape){
bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]]; bodyBox.faceVertexUvs[0][9] = [bodyFront[0], bodyFront[1], bodyFront[2]];
bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]]; bodyBox.faceVertexUvs[0][10] = [bodyBack[3], bodyBack[0], bodyBack[2]];
bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]]; bodyBox.faceVertexUvs[0][11] = [bodyBack[0], bodyBack[1], bodyBack[2]];
bodyMesh = new THREE.Mesh(bodyBox, material); bodyMesh = new THREE.Mesh(bodyBox, layer1Material);
bodyMesh.name = "body"; bodyMesh.name = "body";
bodyMesh.position.y = -10; bodyMesh.position.y = -10;
scene.add(bodyMesh); scene.add(bodyMesh);
@ -508,7 +494,7 @@ function SkinPreview3D(model, canvasID, hasCape){
rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]]; rightArmBox.faceVertexUvs[0][9] = [rightArmFront[0], rightArmFront[1], rightArmFront[2]];
rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]]; rightArmBox.faceVertexUvs[0][10] = [rightArmBack[3], rightArmBack[0], rightArmBack[2]];
rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]]; rightArmBox.faceVertexUvs[0][11] = [rightArmBack[0], rightArmBack[1], rightArmBack[2]];
rightArmMesh = new THREE.Mesh(rightArmBox, material); rightArmMesh = new THREE.Mesh(rightArmBox, layer1Material);
rightArmMesh.name = "rightArm"; rightArmMesh.name = "rightArm";
rightArmMesh.position.y = -10; rightArmMesh.position.y = -10;
rightArmMesh.position.x = -6; rightArmMesh.position.x = -6;
@ -566,7 +552,7 @@ function SkinPreview3D(model, canvasID, hasCape){
leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]]; leftArmBox.faceVertexUvs[0][9] = [leftArmFront[0], leftArmFront[1], leftArmFront[2]];
leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]]; leftArmBox.faceVertexUvs[0][10] = [leftArmBack[3], leftArmBack[0], leftArmBack[2]];
leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]]; leftArmBox.faceVertexUvs[0][11] = [leftArmBack[0], leftArmBack[1], leftArmBack[2]];
leftArmMesh = new THREE.Mesh(leftArmBox, material); leftArmMesh = new THREE.Mesh(leftArmBox, layer1Material);
leftArmMesh.name = "leftArm"; leftArmMesh.name = "leftArm";
leftArmMesh.position.y = -10; leftArmMesh.position.y = -10;
leftArmMesh.position.x = 6; leftArmMesh.position.x = 6;
@ -624,7 +610,7 @@ function SkinPreview3D(model, canvasID, hasCape){
rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]]; rightLegBox.faceVertexUvs[0][9] = [rightLegFront[0], rightLegFront[1], rightLegFront[2]];
rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]]; rightLegBox.faceVertexUvs[0][10] = [rightLegBack[3], rightLegBack[0], rightLegBack[2]];
rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]]; rightLegBox.faceVertexUvs[0][11] = [rightLegBack[0], rightLegBack[1], rightLegBack[2]];
rightLegMesh = new THREE.Mesh(rightLegBox, material); rightLegMesh = new THREE.Mesh(rightLegBox, layer1Material);
rightLegMesh.name = "rightLeg" rightLegMesh.name = "rightLeg"
rightLegMesh.position.y = -22; rightLegMesh.position.y = -22;
rightLegMesh.position.x = -2; rightLegMesh.position.x = -2;
@ -681,7 +667,7 @@ function SkinPreview3D(model, canvasID, hasCape){
leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]]; leftLegBox.faceVertexUvs[0][9] = [leftLegFront[0], leftLegFront[1], leftLegFront[2]];
leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]]; leftLegBox.faceVertexUvs[0][10] = [leftLegBack[3], leftLegBack[0], leftLegBack[2]];
leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]]; leftLegBox.faceVertexUvs[0][11] = [leftLegBack[0], leftLegBack[1], leftLegBack[2]];
leftLegMesh = new THREE.Mesh(leftLegBox, material); leftLegMesh = new THREE.Mesh(leftLegBox, layer1Material);
leftLegMesh.name = "leftLeg"; leftLegMesh.name = "leftLeg";
leftLegMesh.position.y = -22; leftLegMesh.position.y = -22;
leftLegMesh.position.x = 2; leftLegMesh.position.x = 2;
@ -738,7 +724,7 @@ function SkinPreview3D(model, canvasID, hasCape){
head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]]; head2Box.faceVertexUvs[0][9] = [head2Front[0], head2Front[1], head2Front[2]];
head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]]; head2Box.faceVertexUvs[0][10] = [head2Back[3], head2Back[0], head2Back[2]];
head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]]; head2Box.faceVertexUvs[0][11] = [head2Back[0], head2Back[1], head2Back[2]];
head2Mesh = new THREE.Mesh(head2Box, material2); head2Mesh = new THREE.Mesh(head2Box, layer2Material);
head2Mesh.name = "head2" head2Mesh.name = "head2"
scene.add(head2Mesh); scene.add(head2Mesh);
@ -793,7 +779,7 @@ function SkinPreview3D(model, canvasID, hasCape){
body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]]; body2Box.faceVertexUvs[0][9] = [body2Front[0], body2Front[1], body2Front[2]];
body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]]; body2Box.faceVertexUvs[0][10] = [body2Back[3], body2Back[0], body2Back[2]];
body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]]; body2Box.faceVertexUvs[0][11] = [body2Back[0], body2Back[1], body2Back[2]];
body2Mesh = new THREE.Mesh(body2Box, material2); body2Mesh = new THREE.Mesh(body2Box, layer2Material);
body2Mesh.name = "body2"; body2Mesh.name = "body2";
body2Mesh.position.y = -10; body2Mesh.position.y = -10;
scene.add(body2Mesh); scene.add(body2Mesh);
@ -849,7 +835,7 @@ function SkinPreview3D(model, canvasID, hasCape){
rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]]; rightArm2Box.faceVertexUvs[0][9] = [rightArm2Front[0], rightArm2Front[1], rightArm2Front[2]];
rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]]; rightArm2Box.faceVertexUvs[0][10] = [rightArm2Back[3], rightArm2Back[0], rightArm2Back[2]];
rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]]; rightArm2Box.faceVertexUvs[0][11] = [rightArm2Back[0], rightArm2Back[1], rightArm2Back[2]];
rightArm2Mesh = new THREE.Mesh(rightArm2Box, material2); rightArm2Mesh = new THREE.Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.name = "rightArm2"; rightArm2Mesh.name = "rightArm2";
rightArm2Mesh.position.y = -10; rightArm2Mesh.position.y = -10;
rightArm2Mesh.position.x = -6; rightArm2Mesh.position.x = -6;
@ -907,7 +893,7 @@ function SkinPreview3D(model, canvasID, hasCape){
leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]]; leftArm2Box.faceVertexUvs[0][9] = [leftArm2Front[0], leftArm2Front[1], leftArm2Front[2]];
leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]]; leftArm2Box.faceVertexUvs[0][10] = [leftArm2Back[3], leftArm2Back[0], leftArm2Back[2]];
leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]]; leftArm2Box.faceVertexUvs[0][11] = [leftArm2Back[0], leftArm2Back[1], leftArm2Back[2]];
leftArm2Mesh = new THREE.Mesh(leftArm2Box, material2); leftArm2Mesh = new THREE.Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.name = "leftArm2"; leftArm2Mesh.name = "leftArm2";
leftArm2Mesh.position.y = -10; leftArm2Mesh.position.y = -10;
leftArm2Mesh.position.x = 6; leftArm2Mesh.position.x = 6;
@ -966,7 +952,7 @@ function SkinPreview3D(model, canvasID, hasCape){
rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]]; rightLeg2Box.faceVertexUvs[0][9] = [rightLeg2Front[0], rightLeg2Front[1], rightLeg2Front[2]];
rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]]; rightLeg2Box.faceVertexUvs[0][10] = [rightLeg2Back[3], rightLeg2Back[0], rightLeg2Back[2]];
rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]]; rightLeg2Box.faceVertexUvs[0][11] = [rightLeg2Back[0], rightLeg2Back[1], rightLeg2Back[2]];
rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, material2); rightLeg2Mesh = new THREE.Mesh(rightLeg2Box, layer2Material);
rightLeg2Mesh.name = "rightLeg2" rightLeg2Mesh.name = "rightLeg2"
rightLeg2Mesh.position.y = -22; rightLeg2Mesh.position.y = -22;
rightLeg2Mesh.position.x = -2; rightLeg2Mesh.position.x = -2;
@ -1023,13 +1009,12 @@ function SkinPreview3D(model, canvasID, hasCape){
leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]]; leftLeg2Box.faceVertexUvs[0][9] = [leftLeg2Front[0], leftLeg2Front[1], leftLeg2Front[2]];
leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]]; leftLeg2Box.faceVertexUvs[0][10] = [leftLeg2Back[3], leftLeg2Back[0], leftLeg2Back[2]];
leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]]; leftLeg2Box.faceVertexUvs[0][11] = [leftLeg2Back[0], leftLeg2Back[1], leftLeg2Back[2]];
leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, material2); leftLeg2Mesh = new THREE.Mesh(leftLeg2Box, layer2Material);
leftLeg2Mesh.name = "leftLeg2"; leftLeg2Mesh.name = "leftLeg2";
leftLeg2Mesh.position.y = -22; leftLeg2Mesh.position.y = -22;
leftLeg2Mesh.position.x = 2; leftLeg2Mesh.position.x = 2;
scene.add(leftLeg2Mesh); scene.add(leftLeg2Mesh);
// Cape Parts // Cape Parts
var capeTop = [ var capeTop = [
new THREE.Vector2(1/22, 21/17), new THREE.Vector2(1/22, 21/17),
@ -1081,7 +1066,7 @@ function SkinPreview3D(model, canvasID, hasCape){
capeBox.faceVertexUvs[0][9] = [capeFront[0], capeFront[1], capeFront[2]]; capeBox.faceVertexUvs[0][9] = [capeFront[0], capeFront[1], capeFront[2]];
capeBox.faceVertexUvs[0][10] = [capeBack[3], capeBack[0], capeBack[2]]; capeBox.faceVertexUvs[0][10] = [capeBack[3], capeBack[0], capeBack[2]];
capeBox.faceVertexUvs[0][11] = [capeBack[0], capeBack[1], capeBack[2]]; capeBox.faceVertexUvs[0][11] = [capeBack[0], capeBack[1], capeBack[2]];
capeMesh = new THREE.Mesh(capeBox, material3); capeMesh = new THREE.Mesh(capeBox, capeMaterial);
capeMesh.name = "cape"; capeMesh.name = "cape";
capePivot = new THREE.Group(); capePivot = new THREE.Group();
@ -1092,11 +1077,7 @@ function SkinPreview3D(model, canvasID, hasCape){
capePivot.rotation.x = 25 * (Math.PI/180); capePivot.rotation.x = 25 * (Math.PI/180);
if(hasCape != null){ renderer = new THREE.WebGLRenderer({angleRot: true, alpha: true});
capePivot.add(capeMesh);
}
renderer = new THREE.WebGLRenderer({angleRot: true});
renderer.setSize(canvasW, canvasH); renderer.setSize(canvasW, canvasH);
model.append(renderer.domElement); model.append(renderer.domElement);
@ -1134,7 +1115,6 @@ function SkinPreview3D(model, canvasID, hasCape){
rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x); rightArm2Mesh.position.z = rightArmMesh.position.z = 0 - 6*Math.sin(rightArmMesh.rotation.x);
rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x)); rightArm2Mesh.position.y = rightArmMesh.position.y = -4 - 6*Math.abs(Math.cos(rightArmMesh.rotation.x));
renderer.render(scene, camera); renderer.render(scene, camera);
if(angleRot > 360){ if(angleRot > 360){
@ -1160,37 +1140,6 @@ function SkinPreview3D(model, canvasID, hasCape){
model.mousemove(function(e){ model.mousemove(function(e){
if(!mouseDown){ return; } if(!mouseDown){ return; }
var x = (e.pageX - this.offsetLeft) - originMouseX; var x = (e.pageX - this.offsetLeft) - originMouseX;
var y = e.pageY - this.offsetTop;
modelRot = x; modelRot = x;
}); });
//checkbox control logic
$(".toggle-head").click(function(){
var checked = $(this)[0].checked;
var part = scene.getObjectByName("head2", false);
part.visible = !part.visible;
});
var layer2parts = [
"head2", "leftArm2", "body2", "rightArm2", "leftLeg2", "rightLeg2"
];
$(".toggle-cape").click(function(){
var part = scene.getObjectByName("cape", false);
part.visible = !part.visible;
});
$(".toggle-layer2").click(function(){
var head = scene.getObjectByName("head2", false);
$("#head2").prop("checked", !head.visible);
var checked = $(this)[0].checked;
for(var i=0; i<layer2parts.length; i++){
var part = scene.getObjectByName(layer2parts[i], false);
part.visible = !part.visible;
}
});
} }