remove OrbitControls
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@ -1,686 +1,6 @@
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import { EventDispatcher, MOUSE, OrthographicCamera, PerspectiveCamera, Quaternion, Spherical, Vector2, Vector3 } from "three";
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import { SkinViewer } from "./viewer.js";
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const STATE = {
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NONE: - 1,
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ROTATE: 0,
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DOLLY: 1,
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PAN: 2,
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TOUCH_ROTATE: 3,
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TOUCH_DOLLY: 4,
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TOUCH_PAN: 5
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};
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const CHANGE_EVENT = { type: "change" };
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const START_EVENT = { type: "start" };
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const END_EVENT = { type: "end" };
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const EPS = 0.000001;
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export class OrbitControls extends EventDispatcher {
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/**
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* @preserve
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* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
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*/
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/**
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* @license
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* Copyright (C) 2010-2017 three.js authors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* @author qiao / https://github.com/qiao
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* @author mrdoob / http://mrdoob.com
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* @author alteredq / http://alteredqualia.com/
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* @author WestLangley / http://github.com/WestLangley
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* @author erich666 / http://erichaines.com
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*/
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// This set of controls performs orbiting, dollying (zooming), and panning.
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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//
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// Orbit - left mouse / touch: one finger move
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// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
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// Pan - right mouse, or arrow keys / touch: three finger swipe
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object: PerspectiveCamera | OrthographicCamera;
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domElement: HTMLElement;
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window: Window;
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// API
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enabled: boolean;
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target: Vector3;
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enableZoom: boolean;
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zoomSpeed: number;
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minDistance: number;
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maxDistance: number;
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enableRotate: boolean;
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rotateSpeed: number;
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enablePan: boolean;
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keyPanSpeed: number;
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autoRotate: boolean;
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autoRotateSpeed: number;
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minZoom: number;
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maxZoom: number;
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minPolarAngle: number;
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maxPolarAngle: number;
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minAzimuthAngle: number;
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maxAzimuthAngle: number;
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enableKeys: boolean;
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keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number };
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mouseButtons: { ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE };
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enableDamping: boolean;
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dampingFactor: number;
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private spherical: Spherical;
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private sphericalDelta: Spherical;
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private scale: number;
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private target0: Vector3;
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private position0: Vector3;
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private zoom0: number;
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private state: number;
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private panOffset: Vector3;
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private zoomChanged: boolean;
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private rotateStart: Vector2;
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private rotateEnd: Vector2;
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private rotateDelta: Vector2;
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private panStart: Vector2;
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private panEnd: Vector2;
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private panDelta: Vector2;
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private dollyStart: Vector2;
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private dollyEnd: Vector2;
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private dollyDelta: Vector2;
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private updateLastPosition: Vector3;
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private updateOffset: Vector3;
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private updateQuat: Quaternion;
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private updateLastQuaternion: Quaternion;
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private updateQuatInverse: Quaternion;
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private panLeftV: Vector3;
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private panUpV: Vector3;
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private panInternalOffset: Vector3;
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private onContextMenu: (event: MouseEvent) => void;
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private onMouseUp: (event: MouseEvent) => void;
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private onMouseDown: (event: MouseEvent) => void;
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private onMouseMove: (event: MouseEvent) => void;
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private onMouseWheel: (event: MouseWheelEvent) => void;
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private onTouchStart: (event: TouchEvent) => void;
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private onTouchEnd: (event: TouchEvent) => void;
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private onTouchMove: (event: TouchEvent) => void;
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private onKeyDown: (event: KeyboardEvent) => void;
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constructor(object: PerspectiveCamera | OrthographicCamera, domElement: HTMLElement, domWindow?: Window) {
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super();
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this.object = object;
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this.domElement = domElement;
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this.window = (domWindow !== undefined) ? domWindow : window;
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// Set to false to disable this control
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this.enabled = true;
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// "target" sets the location of focus, where the object orbits around
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this.target = new Vector3();
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// How far you can dolly in and out ( PerspectiveCamera only )
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this.minDistance = 0;
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this.maxDistance = Infinity;
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// How far you can zoom in and out ( OrthographicCamera only )
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this.minZoom = 0;
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this.maxZoom = Infinity;
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0; // radians
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this.maxPolarAngle = Math.PI; // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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this.minAzimuthAngle = - Infinity; // radians
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this.maxAzimuthAngle = Infinity; // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = false;
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this.dampingFactor = 0.25;
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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// Set to false to disable zooming
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this.enableZoom = true;
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this.zoomSpeed = 1.0;
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// Set to false to disable rotating
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this.enableRotate = true;
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this.rotateSpeed = 1.0;
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// Set to false to disable panning
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this.enablePan = true;
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this.keyPanSpeed = 7.0; // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false;
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this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
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// Set to false to disable use of the keys
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this.enableKeys = true;
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// The four arrow keys
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
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// Mouse buttons
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this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
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// for reset
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this.target0 = this.target.clone();
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this.position0 = this.object.position.clone();
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this.zoom0 = this.object.zoom;
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// for update speedup
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this.updateOffset = new Vector3();
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// so camera.up is the orbit axis
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this.updateQuat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
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this.updateQuatInverse = this.updateQuat.clone().inverse();
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this.updateLastPosition = new Vector3();
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this.updateLastQuaternion = new Quaternion();
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this.state = STATE.NONE;
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this.scale = 1;
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// current position in spherical coordinates
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this.spherical = new Spherical();
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this.sphericalDelta = new Spherical();
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this.panOffset = new Vector3();
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this.zoomChanged = false;
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this.rotateStart = new Vector2();
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this.rotateEnd = new Vector2();
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this.rotateDelta = new Vector2();
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this.panStart = new Vector2();
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this.panEnd = new Vector2();
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this.panDelta = new Vector2();
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this.dollyStart = new Vector2();
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this.dollyEnd = new Vector2();
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this.dollyDelta = new Vector2();
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this.panLeftV = new Vector3();
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this.panUpV = new Vector3();
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this.panInternalOffset = new Vector3();
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// event handlers - FSM: listen for events and reset state
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this.onMouseDown = event => {
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if (this.enabled === false) return;
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event.preventDefault();
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if (event.button === this.mouseButtons.ORBIT) {
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if (this.enableRotate === false) return;
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this.rotateStart.set(event.clientX, event.clientY);
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this.state = STATE.ROTATE;
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} else if (event.button === this.mouseButtons.ZOOM) {
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if (this.enableZoom === false) return;
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this.dollyStart.set(event.clientX, event.clientY);
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this.state = STATE.DOLLY;
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} else if (event.button === this.mouseButtons.PAN) {
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if (this.enablePan === false) return;
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this.panStart.set(event.clientX, event.clientY);
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this.state = STATE.PAN;
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}
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if (this.state !== STATE.NONE) {
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document.addEventListener("mousemove", this.onMouseMove, false);
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document.addEventListener("mouseup", this.onMouseUp, false);
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this.dispatchEvent(START_EVENT);
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}
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};
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this.onMouseMove = event => {
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if (this.enabled === false) return;
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event.preventDefault();
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if (this.state === STATE.ROTATE) {
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if (this.enableRotate === false) return;
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this.rotateEnd.set(event.clientX, event.clientY);
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this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
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// rotating across whole screen goes 360 degrees around
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this.rotateLeft(2 * Math.PI * this.rotateDelta.x / this.domElement.clientWidth * this.rotateSpeed);
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// rotating up and down along whole screen attempts to go 360, but limited to 180
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this.rotateUp(2 * Math.PI * this.rotateDelta.y / this.domElement.clientHeight * this.rotateSpeed);
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this.rotateStart.copy(this.rotateEnd);
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this.update();
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} else if (this.state === STATE.DOLLY) {
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if (this.enableZoom === false) return;
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this.dollyEnd.set(event.clientX, event.clientY);
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this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
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if (this.dollyDelta.y > 0) {
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this.dollyIn(this.getZoomScale());
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} else if (this.dollyDelta.y < 0) {
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this.dollyOut(this.getZoomScale());
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}
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this.dollyStart.copy(this.dollyEnd);
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this.update();
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} else if (this.state === STATE.PAN) {
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if (this.enablePan === false) return;
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this.panEnd.set(event.clientX, event.clientY);
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this.panDelta.subVectors(this.panEnd, this.panStart);
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this.pan(this.panDelta.x, this.panDelta.y);
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this.panStart.copy(this.panEnd);
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this.update();
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}
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};
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this.onMouseUp = () => {
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if (this.enabled === false) return;
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document.removeEventListener("mousemove", this.onMouseMove, false);
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document.removeEventListener("mouseup", this.onMouseUp, false);
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this.dispatchEvent(END_EVENT);
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this.state = STATE.NONE;
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};
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this.onMouseWheel = event => {
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if (this.enabled === false || this.enableZoom === false || (this.state !== STATE.NONE && this.state !== STATE.ROTATE)) return;
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event.preventDefault();
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event.stopPropagation();
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if (event.deltaY < 0) {
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this.dollyOut(this.getZoomScale());
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} else if (event.deltaY > 0) {
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this.dollyIn(this.getZoomScale());
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}
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this.update();
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this.dispatchEvent(START_EVENT); // not sure why these are here...
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this.dispatchEvent(END_EVENT);
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};
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this.onKeyDown = event => {
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if (this.enabled === false || this.enableKeys === false || this.enablePan === false) return;
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switch (event.keyCode) {
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case this.keys.UP: {
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this.pan(0, this.keyPanSpeed);
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this.update();
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break;
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}
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case this.keys.BOTTOM: {
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this.pan(0, - this.keyPanSpeed);
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this.update();
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break;
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}
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case this.keys.LEFT: {
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this.pan(this.keyPanSpeed, 0);
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this.update();
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break;
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}
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case this.keys.RIGHT: {
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this.pan(- this.keyPanSpeed, 0);
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this.update();
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break;
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}
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}
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};
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this.onTouchStart = event => {
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if (this.enabled === false) return;
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switch (event.touches.length) {
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// one-fingered touch: rotate
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case 1: {
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if (this.enableRotate === false) return;
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this.rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
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this.state = STATE.TOUCH_ROTATE;
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break;
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}
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// two-fingered touch: dolly
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case 2: {
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if (this.enableZoom === false) return;
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const dx = event.touches[0].pageX - event.touches[1].pageX;
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const dy = event.touches[0].pageY - event.touches[1].pageY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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this.dollyStart.set(0, distance);
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this.state = STATE.TOUCH_DOLLY;
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break;
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}
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// three-fingered touch: pan
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case 3: {
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if (this.enablePan === false) return;
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this.panStart.set(event.touches[0].pageX, event.touches[0].pageY);
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this.state = STATE.TOUCH_PAN;
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break;
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}
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default: {
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this.state = STATE.NONE;
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}
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}
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if (this.state !== STATE.NONE) {
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this.dispatchEvent(START_EVENT);
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}
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};
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this.onTouchMove = event => {
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if (this.enabled === false) return;
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event.preventDefault();
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event.stopPropagation();
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switch (event.touches.length) {
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// one-fingered touch: rotate
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case 1: {
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if (this.enableRotate === false) return;
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if (this.state !== STATE.TOUCH_ROTATE) return; // is this needed?...
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this.rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
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this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart);
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// rotating across whole screen goes 360 degrees around
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this.rotateLeft(2 * Math.PI * this.rotateDelta.x / this.domElement.clientWidth * this.rotateSpeed);
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// rotating up and down along whole screen attempts to go 360, but limited to 180
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this.rotateUp(2 * Math.PI * this.rotateDelta.y / this.domElement.clientHeight * this.rotateSpeed);
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this.rotateStart.copy(this.rotateEnd);
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this.update();
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break;
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}
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// two-fingered touch: dolly
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case 2: {
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if (this.enableZoom === false) return;
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if (this.state !== STATE.TOUCH_DOLLY) return; // is this needed?...
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// console.log( "handleTouchMoveDolly" );
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const dx = event.touches[0].pageX - event.touches[1].pageX;
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const dy = event.touches[0].pageY - event.touches[1].pageY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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this.dollyEnd.set(0, distance);
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this.dollyDelta.subVectors(this.dollyEnd, this.dollyStart);
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if (this.dollyDelta.y > 0) {
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this.dollyOut(this.getZoomScale());
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} else if (this.dollyDelta.y < 0) {
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this.dollyIn(this.getZoomScale());
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}
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this.dollyStart.copy(this.dollyEnd);
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this.update();
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break;
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}
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// three-fingered touch: pan
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case 3: {
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if (this.enablePan === false) return;
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if (this.state !== STATE.TOUCH_PAN) return; // is this needed?...
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this.panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
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this.panDelta.subVectors(this.panEnd, this.panStart);
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this.pan(this.panDelta.x, this.panDelta.y);
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this.panStart.copy(this.panEnd);
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this.update();
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break;
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}
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default: {
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this.state = STATE.NONE;
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}
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}
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};
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this.onTouchEnd = () => {
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if (this.enabled === false) return;
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this.dispatchEvent(END_EVENT);
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this.state = STATE.NONE;
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};
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||||
this.onContextMenu = event => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
this.domElement.addEventListener("contextmenu", this.onContextMenu, false);
|
||||
|
||||
this.domElement.addEventListener("mousedown", this.onMouseDown, false);
|
||||
this.domElement.addEventListener("wheel", this.onMouseWheel, false);
|
||||
|
||||
this.domElement.addEventListener("touchstart", this.onTouchStart, false);
|
||||
this.domElement.addEventListener("touchend", this.onTouchEnd, false);
|
||||
this.domElement.addEventListener("touchmove", this.onTouchMove, false);
|
||||
|
||||
this.window.addEventListener("keydown", this.onKeyDown, false);
|
||||
|
||||
// force an update at start
|
||||
this.update();
|
||||
}
|
||||
|
||||
update() {
|
||||
const position = this.object.position;
|
||||
this.updateOffset.copy(position).sub(this.target);
|
||||
|
||||
// rotate offset to "y-axis-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuat);
|
||||
|
||||
// angle from z-axis around y-axis
|
||||
this.spherical.setFromVector3(this.updateOffset);
|
||||
|
||||
if (this.autoRotate && this.state === STATE.NONE) {
|
||||
this.rotateLeft(this.getAutoRotationAngle());
|
||||
}
|
||||
|
||||
this.spherical.theta += this.sphericalDelta.theta;
|
||||
this.spherical.phi += this.sphericalDelta.phi;
|
||||
|
||||
// restrict theta to be between desired limits
|
||||
this.spherical.theta = Math.max(this.minAzimuthAngle, Math.min(this.maxAzimuthAngle, this.spherical.theta));
|
||||
|
||||
// restrict phi to be between desired limits
|
||||
this.spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this.spherical.phi));
|
||||
|
||||
this.spherical.makeSafe();
|
||||
|
||||
this.spherical.radius *= this.scale;
|
||||
|
||||
// restrict radius to be between desired limits
|
||||
this.spherical.radius = Math.max(this.minDistance, Math.min(this.maxDistance, this.spherical.radius));
|
||||
|
||||
// move target to panned location
|
||||
this.target.add(this.panOffset);
|
||||
|
||||
this.updateOffset.setFromSpherical(this.spherical);
|
||||
|
||||
// rotate offset back to "camera-up-vector-is-up" space
|
||||
this.updateOffset.applyQuaternion(this.updateQuatInverse);
|
||||
|
||||
position.copy(this.target).add(this.updateOffset);
|
||||
|
||||
this.object.lookAt(this.target);
|
||||
|
||||
if (this.enableDamping === true) {
|
||||
|
||||
this.sphericalDelta.theta *= (1 - this.dampingFactor);
|
||||
this.sphericalDelta.phi *= (1 - this.dampingFactor);
|
||||
|
||||
} else {
|
||||
|
||||
this.sphericalDelta.set(0, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
this.scale = 1;
|
||||
this.panOffset.set(0, 0, 0);
|
||||
|
||||
// update condition is:
|
||||
// min(camera displacement, camera rotation in radians)^2 > EPS
|
||||
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
|
||||
|
||||
if (this.zoomChanged ||
|
||||
this.updateLastPosition.distanceToSquared(this.object.position) > EPS ||
|
||||
8 * (1 - this.updateLastQuaternion.dot(this.object.quaternion)) > EPS) {
|
||||
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
this.updateLastPosition.copy(this.object.position);
|
||||
this.updateLastQuaternion.copy(this.object.quaternion);
|
||||
this.zoomChanged = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
panLeft(distance: number, objectMatrix) {
|
||||
this.panLeftV.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
|
||||
this.panLeftV.multiplyScalar(- distance);
|
||||
this.panOffset.add(this.panLeftV);
|
||||
}
|
||||
|
||||
panUp(distance: number, objectMatrix) {
|
||||
this.panUpV.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
|
||||
this.panUpV.multiplyScalar(distance);
|
||||
this.panOffset.add(this.panUpV);
|
||||
}
|
||||
|
||||
// deltaX and deltaY are in pixels; right and down are positive
|
||||
pan(deltaX: number, deltaY: number) {
|
||||
if (this.object instanceof PerspectiveCamera) {
|
||||
// perspective
|
||||
const position = this.object.position;
|
||||
this.panInternalOffset.copy(position).sub(this.target);
|
||||
let targetDistance = this.panInternalOffset.length();
|
||||
|
||||
// half of the fov is center to top of screen
|
||||
targetDistance *= Math.tan((this.object.fov / 2) * Math.PI / 180.0);
|
||||
|
||||
// we actually don"t use screenWidth, since perspective camera is fixed to screen height
|
||||
this.panLeft(2 * deltaX * targetDistance / this.domElement.clientHeight, this.object.matrix);
|
||||
this.panUp(2 * deltaY * targetDistance / this.domElement.clientHeight, this.object.matrix);
|
||||
} else if (this.object instanceof OrthographicCamera) {
|
||||
// orthographic
|
||||
this.panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / this.domElement.clientWidth, this.object.matrix);
|
||||
this.panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / this.domElement.clientHeight, this.object.matrix);
|
||||
} else {
|
||||
// camera neither orthographic nor perspective
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
|
||||
this.enablePan = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyIn(dollyScale) {
|
||||
if (this.object instanceof PerspectiveCamera) {
|
||||
this.scale /= dollyScale;
|
||||
} else if (this.object instanceof OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom * dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
dollyOut(dollyScale) {
|
||||
if (this.object instanceof PerspectiveCamera) {
|
||||
this.scale *= dollyScale;
|
||||
} else if (this.object instanceof OrthographicCamera) {
|
||||
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / dollyScale));
|
||||
this.object.updateProjectionMatrix();
|
||||
this.zoomChanged = true;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
this.enableZoom = false;
|
||||
}
|
||||
}
|
||||
|
||||
getAutoRotationAngle() {
|
||||
return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
|
||||
}
|
||||
|
||||
getZoomScale() {
|
||||
return Math.pow(0.95, this.zoomSpeed);
|
||||
}
|
||||
|
||||
rotateLeft(angle: number) {
|
||||
this.sphericalDelta.theta -= angle;
|
||||
}
|
||||
|
||||
rotateUp(angle: number) {
|
||||
this.sphericalDelta.phi -= angle;
|
||||
}
|
||||
|
||||
getPolarAngle(): number {
|
||||
return this.spherical.phi;
|
||||
}
|
||||
|
||||
getAzimuthalAngle(): number {
|
||||
return this.spherical.theta;
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
this.domElement.removeEventListener("contextmenu", this.onContextMenu, false);
|
||||
this.domElement.removeEventListener("mousedown", this.onMouseDown, false);
|
||||
this.domElement.removeEventListener("wheel", this.onMouseWheel, false);
|
||||
|
||||
this.domElement.removeEventListener("touchstart", this.onTouchStart, false);
|
||||
this.domElement.removeEventListener("touchend", this.onTouchEnd, false);
|
||||
this.domElement.removeEventListener("touchmove", this.onTouchMove, false);
|
||||
|
||||
document.removeEventListener("mousemove", this.onMouseMove, false);
|
||||
document.removeEventListener("mouseup", this.onMouseUp, false);
|
||||
|
||||
this.window.removeEventListener("keydown", this.onKeyDown, false);
|
||||
// this.dispatchEvent( { type: "dispose" } ); // should this be added here?
|
||||
}
|
||||
|
||||
reset(): void {
|
||||
this.target.copy(this.target0);
|
||||
this.object.position.copy(this.position0);
|
||||
this.object.zoom = this.zoom0;
|
||||
|
||||
this.object.updateProjectionMatrix();
|
||||
this.dispatchEvent(CHANGE_EVENT);
|
||||
|
||||
this.update();
|
||||
|
||||
this.state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
import { Vector3 } from "three";
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
||||
|
||||
export function createOrbitControls(skinViewer: SkinViewer) {
|
||||
const control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
|
||||
|
|
Loading…
Reference in New Issue