Updated to the latest codebase and refactored the folder structure

This commit is contained in:
Hacksore 2018-02-04 16:46:52 -06:00
parent 4796f2fd5c
commit 13de2acf99
9 changed files with 1130 additions and 1130 deletions

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.gitignore vendored
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# Logs # Logs
logs logs
*.log *.log
npm-debug.log* npm-debug.log*
yarn-debug.log* yarn-debug.log*
yarn-error.log* yarn-error.log*
# Runtime data # Runtime data
pids pids
*.pid *.pid
*.seed *.seed
*.pid.lock *.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover # Directory for instrumented libs generated by jscoverage/JSCover
lib-cov lib-cov
# Coverage directory used by tools like istanbul # Coverage directory used by tools like istanbul
coverage coverage
# nyc test coverage # nyc test coverage
.nyc_output .nyc_output
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files) # Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
.grunt .grunt
# Bower dependency directory (https://bower.io/) # Bower dependency directory (https://bower.io/)
bower_components bower_components
# node-waf configuration # node-waf configuration
.lock-wscript .lock-wscript
# Compiled binary addons (https://nodejs.org/api/addons.html) # Compiled binary addons (https://nodejs.org/api/addons.html)
build/Release build/Release
# Dependency directories # Dependency directories
node_modules/ node_modules/
jspm_packages/ jspm_packages/
# Typescript v1 declaration files # Typescript v1 declaration files
typings/ typings/
# Optional npm cache directory # Optional npm cache directory
.npm .npm
# Optional eslint cache # Optional eslint cache
.eslintcache .eslintcache
# Optional REPL history # Optional REPL history
.node_repl_history .node_repl_history
# Output of 'npm pack' # Output of 'npm pack'
*.tgz *.tgz
# Yarn Integrity file # Yarn Integrity file
.yarn-integrity .yarn-integrity
# dotenv environment variables file # dotenv environment variables file
.env .env
build/ build/
_ignore/ _ignore/
package.json.lock package.json.lock

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LICENSE

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README.md
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skinview3d skinview3d
======== ========
[![Travis](https://img.shields.io/travis/to2mbn/skinview3d.svg?style=flat-square)](https://travis-ci.org/to2mbn/skinview3d) [![Travis](https://img.shields.io/travis/to2mbn/skinview3d.svg?style=flat-square)](https://travis-ci.org/to2mbn/skinview3d)
[![npm](https://img.shields.io/npm/v/skinview3d.svg?style=flat-square)](https://www.npmjs.com/package/skinview3d) [![npm](https://img.shields.io/npm/v/skinview3d.svg?style=flat-square)](https://www.npmjs.com/package/skinview3d)
[![license](https://img.shields.io/github/license/to2mbn/skinview3d.svg?style=flat-square)](https://github.com/to2mbn/skinview3d/blob/master/LICENSE) [![license](https://img.shields.io/github/license/to2mbn/skinview3d.svg?style=flat-square)](https://github.com/to2mbn/skinview3d/blob/master/LICENSE)
Three.js powered Minecraft skin viewer. Three.js powered Minecraft skin viewer.
# Features # Features
* 1.8 Skins * 1.8 Skins
* HD Skins * HD Skins
* Capes * Capes
* Slim arms * Slim arms
# Usage # Usage
```html ```html
<div id="skin_container"></div> <div id="skin_container"></div>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"), domElement: document.getElementById("skin_container"),
slim: true, slim: true,
width: 600, width: 600,
height: 600, height: 600,
skinUrl: "img/skin.png", skinUrl: "img/skin.png",
capeUrl: "img/cape.png" capeUrl: "img/cape.png"
}); });
// change the skin and cape // change the skin and cape
// skinViewer.skinUrl = "img/skin.png"; // skinViewer.skinUrl = "img/skin.png";
// skinViewer.capeUrl = "img/cape.png"; // skinViewer.capeUrl = "img/cape.png";
// change the width and height // change the width and height
// skinViewer.width = 300; // skinViewer.width = 300;
// skinViewer.height = 400; // skinViewer.height = 400;
// enable the mouse control feature // enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer); let control = new skinview3d.SkinControl(skinViewer);
// disable the 'right click to play/pause' feature // disable the 'right click to play/pause' feature
// control.enableAnimationControl = false; // control.enableAnimationControl = false;
skinViewer.animation = new skinview3d.CompositeAnimation(); skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation // add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation); let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others // set its speed and some others
walk.speed = 1.5; walk.speed = 1.5;
// walk.paused = true; // walk.paused = true;
</script> </script>
``` ```
# Build # Build
`npm run build` `npm run build`

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<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<title>skinpreview3d.js example using jQuery</title> <title>skinpreview3d.js example using jQuery</title>
<style> <style>
body, html{ body, html{
background: #444444; background: #444444;
color: #fff; color: #fff;
} }
</style> </style>
</head> </head>
<body> <body>
<h2>HD</h2> <h2>HD</h2>
<div id="skin_container"></div> <div id="skin_container"></div>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script type="text/javascript" src="/js/skinview3d.min.js"></script> <script type="text/javascript" src="/js/skinview3d.min.js"></script>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"), domElement: document.getElementById("skin_container"),
slim: true, slim: true,
width: 600, width: 600,
height: 600, height: 600,
skinUrl: "/img/ironman_hd.png" skinUrl: "/img/ironman_hd.png"
}); });
// change the skin and cape // change the skin and cape
// skinViewer.skinUrl = "img/skin.png"; // skinViewer.skinUrl = "img/skin.png";
// skinViewer.capeUrl = "img/cape.png"; // skinViewer.capeUrl = "img/cape.png";
// change the width and height // change the width and height
// skinViewer.width = 300; // skinViewer.width = 300;
// skinViewer.height = 400; // skinViewer.height = 400;
// enable the mouse control feature // enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer); let control = new skinview3d.SkinControl(skinViewer);
// disable the 'right click to play/pause' feature // disable the 'right click to play/pause' feature
// control.enableAnimationControl = false; // control.enableAnimationControl = false;
skinViewer.animation = new skinview3d.CompositeAnimation(); skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation // add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation); let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others // set its speed and some others
walk.speed = 1.5; walk.speed = 1.5;
// walk.paused = true; // walk.paused = true;
</script> </script>
</body> </body>
</html> </html>

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<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<title>skinpreview3d.js example using pure javascript</title> <title>skinpreview3d.js example using pure javascript</title>
<style> <style>
body, html{ body, html{
background: #444444; background: #444444;
color: #fff; color: #fff;
} }
</style> </style>
</head> </head>
<body> <body>
<h2>pure javascript</h2> <h2>pure javascript</h2>
<div id="skin_container"></div> <div id="skin_container"></div>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script type="text/javascript" src="/js/skinview3d.min.js"></script> <script type="text/javascript" src="/js/skinview3d.min.js"></script>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer({
domElement: document.getElementById("skin_container"), domElement: document.getElementById("skin_container"),
slim: true, slim: true,
width: 600, width: 600,
height: 600, height: 600,
skinUrl: "/img/hatsune_miku.png", skinUrl: "/img/hatsune_miku.png",
capeUrl: "/img/mojang_cape.png" capeUrl: "/img/mojang_cape.png"
}); });
// change the skin and cape // change the skin and cape
// skinViewer.skinUrl = "img/skin.png"; // skinViewer.skinUrl = "img/skin.png";
// skinViewer.capeUrl = "img/cape.png"; // skinViewer.capeUrl = "img/cape.png";
// change the width and height // change the width and height
// skinViewer.width = 300; // skinViewer.width = 300;
// skinViewer.height = 400; // skinViewer.height = 400;
// enable the mouse control feature // enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer); let control = new skinview3d.SkinControl(skinViewer);
// disable the 'right click to play/pause' feature // disable the 'right click to play/pause' feature
// control.enableAnimationControl = false; // control.enableAnimationControl = false;
skinViewer.animation = new skinview3d.CompositeAnimation(); skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation // add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation); let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others // set its speed and some others
walk.speed = 1.5; walk.speed = 1.5;
// walk.paused = true; // walk.paused = true;
</script> </script>
</body> </body>
</html> </html>

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<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<title>skinpreview3d.js example using jQuery</title> <title>skinpreview3d.js example using jQuery</title>
<style> <style>
body, html{ body, html{
background: #444444; background: #444444;
color: #fff; color: #fff;
} }
</style> </style>
</head> </head>
<body> <body>
<h2>jQuery</h2> <h2>jQuery</h2>
<div id="skin_container"></div> <div id="skin_container"></div>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script> <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.min.js"></script>
<script type="text/javascript" src="/js/skinview3d.min.js"></script> <script type="text/javascript" src="/js/skinview3d.min.js"></script>
<script> <script>
let skinViewer = new skinview3d.SkinViewer({ let skinViewer = new skinview3d.SkinViewer({
domElement: $("#skin_container")[0], domElement: $("#skin_container")[0],
slim: false, slim: false,
width: 600, width: 600,
height: 600, height: 600,
skinUrl: "/img/Hacksore.png", skinUrl: "/img/Hacksore.png",
capeUrl: "/img/mojang_cape.png" capeUrl: "/img/mojang_cape.png"
}); });
// change the skin and cape // change the skin and cape
// skinViewer.skinUrl = "img/skin.png"; // skinViewer.skinUrl = "img/skin.png";
// skinViewer.capeUrl = "img/cape.png"; // skinViewer.capeUrl = "img/cape.png";
// change the width and height // change the width and height
// skinViewer.width = 300; // skinViewer.width = 300;
// skinViewer.height = 400; // skinViewer.height = 400;
// enable the mouse control feature // enable the mouse control feature
let control = new skinview3d.SkinControl(skinViewer); let control = new skinview3d.SkinControl(skinViewer);
// disable the 'right click to play/pause' feature // disable the 'right click to play/pause' feature
// control.enableAnimationControl = false; // control.enableAnimationControl = false;
skinViewer.animation = new skinview3d.CompositeAnimation(); skinViewer.animation = new skinview3d.CompositeAnimation();
// add an animation // add an animation
let walk = skinViewer.animation.add(skinview3d.WalkAnimation); let walk = skinViewer.animation.add(skinview3d.WalkAnimation);
// set its speed and some others // set its speed and some others
walk.speed = 1.5; walk.speed = 1.5;
// walk.paused = true; // walk.paused = true;
</script> </script>
</body> </body>
</html> </html>

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@ -1,68 +1,68 @@
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<title>skinpreview3d.js examples</title> <title>skinpreview3d.js examples</title>
<style> <style>
body, html{ body, html{
background: #444444; background: #444444;
color: #fff; color: #fff;
margin: 0; margin: 0;
padding: 0; padding: 0;
overflow: hidden; overflow: hidden;
} }
.btn{ .btn{
font-family: Verdana; font-family: Verdana;
padding: 32px 12px 32px 12px; padding: 32px 12px 32px 12px;
width: 100%; width: 100%;
height: auto; height: auto;
background: #333333; background: #333333;
display: block; display: block;
text-align: center; text-align: center;
color: #fff; color: #fff;
text-decoration: none; text-decoration: none;
font-weight: bold; font-weight: bold;
font-size: 32px; font-size: 32px;
} }
.btn:hover{ .btn:hover{
color: #a7c1e2; color: #a7c1e2;
background: #2d2d2d; background: #2d2d2d;
} }
.description{ .description{
margin: 24px 0 12px 0; margin: 24px 0 12px 0;
text-align: center; text-align: center;
font-weight: bold; font-weight: bold;
font-size: 24px; font-size: 24px;
} }
a{ a{
text-decoration: none; text-decoration: none;
color: #6a90dd; color: #6a90dd;
} }
</style> </style>
</head> </head>
<body> <body>
<div class="description"> <div class="description">
<a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js. <a target="_blank" href="https://github.com/to2mbn/skinview3d">skinview3d</a> lets you display Minecraft charecters on the web with Three.js.
</div> </div>
<a href="examples/jquery.html" class="btn"> <a href="examples/jquery.html" class="btn">
jQuery jQuery
</a> </a>
<a href="examples/javascript.html" class="btn"> <a href="examples/javascript.html" class="btn">
Native javascript Native javascript
</a> </a>
<a href="examples/hd.html" class="btn"> <a href="examples/hd.html" class="btn">
HD Skin HD Skin
</a> </a>
</body> </body>
</html> </html>

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@ -296,38 +296,38 @@
var OrbitControls = function (_THREE$EventDispatche) { var OrbitControls = function (_THREE$EventDispatche) {
inherits(OrbitControls, _THREE$EventDispatche); inherits(OrbitControls, _THREE$EventDispatche);
/** /**
* @preserve * @preserve
* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js * The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
*/ */
/** /**
* @license * @license
* Copyright (C) 2010-2017 three.js authors * Copyright (C) 2010-2017 three.js authors
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy * Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal * of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights * in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is * copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions: * furnished to do so, subject to the following conditions:
* *
* The above copyright notice and this permission notice shall be included in * The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software. * all copies or substantial portions of the Software.
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. * THE SOFTWARE.
* *
* *
* @author qiao / https://github.com/qiao * @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com * @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/ * @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley * @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com * @author erich666 / http://erichaines.com
*/ */
// This set of controls performs orbiting, dollying (zooming), and panning. // This set of controls performs orbiting, dollying (zooming), and panning.
@ -1213,29 +1213,29 @@
return SkinControl; return SkinControl;
}(); }();
/** /**
* @license * @license
* skinview3d <https://github.com/to2mbn/skinview3d> * skinview3d <https://github.com/to2mbn/skinview3d>
* *
* Copyright (C) 2017 the original author or authors * Copyright (C) 2017 the original author or authors
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
* *
* *
* @author yushijinhun <https://github.com/yushijinhun> * @author yushijinhun <https://github.com/yushijinhun>
* @author Hacksore <https://github.com/Hacksore> * @author Hacksore <https://github.com/Hacksore>
* @author Kent Rasmussen <https://github.com/earthiverse> * @author Kent Rasmussen <https://github.com/earthiverse>
*/ */
exports.SkinObject = SkinObject; exports.SkinObject = SkinObject;

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@ -292,38 +292,38 @@ var PlayerObject = function (_THREE$Group3) {
var OrbitControls = function (_THREE$EventDispatche) { var OrbitControls = function (_THREE$EventDispatche) {
inherits(OrbitControls, _THREE$EventDispatche); inherits(OrbitControls, _THREE$EventDispatche);
/** /**
* @preserve * @preserve
* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js * The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
*/ */
/** /**
* @license * @license
* Copyright (C) 2010-2017 three.js authors * Copyright (C) 2010-2017 three.js authors
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy * Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal * of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights * in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is * copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions: * furnished to do so, subject to the following conditions:
* *
* The above copyright notice and this permission notice shall be included in * The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software. * all copies or substantial portions of the Software.
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE. * THE SOFTWARE.
* *
* *
* @author qiao / https://github.com/qiao * @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com * @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/ * @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley * @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com * @author erich666 / http://erichaines.com
*/ */
// This set of controls performs orbiting, dollying (zooming), and panning. // This set of controls performs orbiting, dollying (zooming), and panning.
@ -1209,29 +1209,29 @@ var SkinControl = function () {
return SkinControl; return SkinControl;
}(); }();
/** /**
* @license * @license
* skinview3d <https://github.com/to2mbn/skinview3d> * skinview3d <https://github.com/to2mbn/skinview3d>
* *
* Copyright (C) 2017 the original author or authors * Copyright (C) 2017 the original author or authors
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
* *
* *
* @author yushijinhun <https://github.com/yushijinhun> * @author yushijinhun <https://github.com/yushijinhun>
* @author Hacksore <https://github.com/Hacksore> * @author Hacksore <https://github.com/Hacksore>
* @author Kent Rasmussen <https://github.com/earthiverse> * @author Kent Rasmussen <https://github.com/earthiverse>
*/ */
export { SkinObject, CapeObject, PlayerObject, SkinViewer, SkinControl, CompositeAnimation, WalkAnimation }; export { SkinObject, CapeObject, PlayerObject, SkinViewer, SkinControl, CompositeAnimation, WalkAnimation };