Merge pull request #1 from yushijinhun/pr-12-mod

Remove MouseControl and use OrbitControls instead
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621sama 2018-02-12 13:36:32 +08:00 committed by GitHub
commit 0db8457441
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6 changed files with 79 additions and 49 deletions

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@ -37,10 +37,10 @@ Three.js powered Minecraft skin viewer.
skinViewer.height = 400;
// Control objects with your mouse!
let control = new skinview3d.SkinControl(skinViewer);
control.rotation = true;
control.zoom = false;
control.pan = false;
let control = skinview3d.createOrbitControls(skinViewer);
control.enableRotate = true;
control.enableZoom = false;
control.enablePan = false;
skinViewer.animation = new skinview3d.CompositeAnimation();

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@ -593,4 +593,17 @@ class OrbitControls extends THREE.EventDispatcher {
}
}
export { OrbitControls };
function createOrbitControls(skinViewer) {
let control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
// default configuration
control.enablePan = false;
control.target = new THREE.Vector3(0, -12, 0);
control.minDistance = 10;
control.maxDistance = 256;
control.update();
return control;
}
export { OrbitControls, createOrbitControls };

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@ -1,5 +1,6 @@
export { SkinObject, CapeObject, PlayerObject } from "./model";
export { SkinViewer, MouseControl } from "./viewer";
export { SkinViewer } from "./viewer";
export { OrbitControls, createOrbitControls } from "./orbit_controls";
export {
invokeAnimation,
CompositeAnimation,

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@ -1,6 +1,5 @@
import * as THREE from "three";
import { PlayerObject } from "./model";
import { OrbitControls } from "./orbit_controls";
import { invokeAnimation } from "./animation";
function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
@ -228,45 +227,4 @@ class SkinViewer {
}
}
class MouseControl {
constructor(skinViewer) {
this.skinViewer = skinViewer;
this.orbitControls = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
this.orbitControls.enablePan = false;
this.orbitControls.target = new THREE.Vector3(0, -12, 0);
this.orbitControls.minDistance = 10;
this.orbitControls.maxDistance = 256;
this.orbitControls.update();
}
get rotation() {
return this.orbitControls.enableRotate;
}
set rotation(value) {
this.orbitControls.enableRotate = value;
}
get zoom() {
return this.orbitControls.enableZoom;
}
set zoom(value) {
this.orbitControls.enableZoom = value;
}
get pan() {
return this.orbitControls.enablePan;
}
set pan(value) {
this.orbitControls.enablePan = value;
}
dispose() {
this.orbitControls.dispose();
}
}
export { SkinViewer, MouseControl };
export { SkinViewer };

57
types/orbit_controls.d.ts vendored Normal file
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@ -0,0 +1,57 @@
import * as THREE from "three";
import { SkinViewer } from "./viewer";
export class OrbitControls {
public readonly object: THREE.Camera;
public readonly domElement: HTMLElement | HTMLDocument;
public enabled: boolean;
public target: THREE.Vector3;
public minDistance: number;
public maxDistance: number;
public minZoom: number;
public maxZoom: number;
public minPolarAngle: number;
public maxPolarAngle: number;
public minAzimuthAngle: number;
public maxAzimuthAngle: number;
public enableDamping: boolean;
public dampingFactor: number;
public enableZoom: boolean;
public zoomSpeed: number;
public enableRotate: boolean;
public rotateSpeed: number;
public enablePan: boolean;
public keyPanSpeed: number;
public autoRotate: boolean;
public autoRotateSpeed: number;
public enableKeys: boolean;
public keys: { LEFT: number, UP: number, RIGHT: number, BOTTOM: number };
public mouseButtons: { ORBIT: THREE.MOUSE, ZOOM: THREE.MOUSE, PAN: THREE.MOUSE };
constructor(object: THREE.Camera, domElement?: HTMLElement);
public getPolarAngle(): number;
public getAzimuthalAngle(): number;
public saveState(): void;
public reset(): void;
public update(): boolean;
public dispose(): void;
}
export function createOrbitControls(skinViewer: SkinViewer): OrbitControls;

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@ -1,3 +1,4 @@
export * from "./model";
export * from "./animation";
export * from "./viewer";
export * from "./orbit_controls";