Merge pull request #1 from yushijinhun/pr-12-mod
Remove MouseControl and use OrbitControls instead
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commit
0db8457441
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@ -37,10 +37,10 @@ Three.js powered Minecraft skin viewer.
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skinViewer.height = 400;
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// Control objects with your mouse!
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let control = new skinview3d.SkinControl(skinViewer);
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control.rotation = true;
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control.zoom = false;
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control.pan = false;
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let control = skinview3d.createOrbitControls(skinViewer);
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control.enableRotate = true;
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control.enableZoom = false;
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control.enablePan = false;
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skinViewer.animation = new skinview3d.CompositeAnimation();
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@ -593,4 +593,17 @@ class OrbitControls extends THREE.EventDispatcher {
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}
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}
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export { OrbitControls };
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function createOrbitControls(skinViewer) {
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let control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
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// default configuration
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control.enablePan = false;
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control.target = new THREE.Vector3(0, -12, 0);
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control.minDistance = 10;
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control.maxDistance = 256;
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control.update();
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return control;
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}
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export { OrbitControls, createOrbitControls };
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@ -1,5 +1,6 @@
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export { SkinObject, CapeObject, PlayerObject } from "./model";
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export { SkinViewer, MouseControl } from "./viewer";
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export { SkinViewer } from "./viewer";
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export { OrbitControls, createOrbitControls } from "./orbit_controls";
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export {
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invokeAnimation,
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CompositeAnimation,
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@ -1,6 +1,5 @@
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import * as THREE from "three";
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import { PlayerObject } from "./model";
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import { OrbitControls } from "./orbit_controls";
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import { invokeAnimation } from "./animation";
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function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
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@ -228,45 +227,4 @@ class SkinViewer {
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}
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}
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class MouseControl {
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constructor(skinViewer) {
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this.skinViewer = skinViewer;
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this.orbitControls = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
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this.orbitControls.enablePan = false;
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this.orbitControls.target = new THREE.Vector3(0, -12, 0);
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this.orbitControls.minDistance = 10;
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this.orbitControls.maxDistance = 256;
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this.orbitControls.update();
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}
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get rotation() {
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return this.orbitControls.enableRotate;
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}
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set rotation(value) {
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this.orbitControls.enableRotate = value;
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}
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get zoom() {
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return this.orbitControls.enableZoom;
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}
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set zoom(value) {
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this.orbitControls.enableZoom = value;
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}
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get pan() {
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return this.orbitControls.enablePan;
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}
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set pan(value) {
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this.orbitControls.enablePan = value;
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}
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dispose() {
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this.orbitControls.dispose();
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}
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}
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export { SkinViewer, MouseControl };
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export { SkinViewer };
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@ -0,0 +1,57 @@
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import * as THREE from "three";
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import { SkinViewer } from "./viewer";
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export class OrbitControls {
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public readonly object: THREE.Camera;
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public readonly domElement: HTMLElement | HTMLDocument;
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public enabled: boolean;
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public target: THREE.Vector3;
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public minDistance: number;
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public maxDistance: number;
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public minZoom: number;
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public maxZoom: number;
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public minPolarAngle: number;
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public maxPolarAngle: number;
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public minAzimuthAngle: number;
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public maxAzimuthAngle: number;
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public enableDamping: boolean;
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public dampingFactor: number;
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public enableZoom: boolean;
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public zoomSpeed: number;
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public enableRotate: boolean;
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public rotateSpeed: number;
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public enablePan: boolean;
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public keyPanSpeed: number;
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public autoRotate: boolean;
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public autoRotateSpeed: number;
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public enableKeys: boolean;
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public keys: { LEFT: number, UP: number, RIGHT: number, BOTTOM: number };
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public mouseButtons: { ORBIT: THREE.MOUSE, ZOOM: THREE.MOUSE, PAN: THREE.MOUSE };
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constructor(object: THREE.Camera, domElement?: HTMLElement);
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public getPolarAngle(): number;
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public getAzimuthalAngle(): number;
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public saveState(): void;
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public reset(): void;
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public update(): boolean;
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public dispose(): void;
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}
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export function createOrbitControls(skinViewer: SkinViewer): OrbitControls;
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@ -1,3 +1,4 @@
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export * from "./model";
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export * from "./animation";
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export * from "./viewer";
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export * from "./orbit_controls";
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