skinview3d/js/build/skinview3d.module.js

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/**
* skinview3d (https://github.com/to2mbn/skinview3d)
*
* MIT License
*
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* Copyright (c) 2014-2018 Kent Rasmussen
* Copyright (c) 2017-2018 Haowei Wen, Sean Boult and contributors
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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import { Vector2, Group, BoxGeometry, Mesh, Texture, NearestFilter, MeshBasicMaterial, FrontSide, DoubleSide, Scene, PerspectiveCamera, WebGLRenderer, Vector3, MOUSE, Quaternion, Spherical, OrthographicCamera, EventDispatcher } from 'three';
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var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
var inherits = function (subClass, superClass) {
if (typeof superClass !== "function" && superClass !== null) {
throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
}
subClass.prototype = Object.create(superClass && superClass.prototype, {
constructor: {
value: subClass,
enumerable: false,
writable: true,
configurable: true
}
});
if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
};
var possibleConstructorReturn = function (self, call) {
if (!self) {
throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
}
return call && (typeof call === "object" || typeof call === "function") ? call : self;
};
function toFaceVertices(x1, y1, x2, y2, w, h) {
return [new Vector2(x1 / w, 1.0 - y2 / h), new Vector2(x2 / w, 1.0 - y2 / h), new Vector2(x2 / w, 1.0 - y1 / h), new Vector2(x1 / w, 1.0 - y1 / h)];
}
function toSkinVertices(x1, y1, x2, y2) {
return toFaceVertices(x1, y1, x2, y2, 64.0, 64.0);
}
function toCapeVertices(x1, y1, x2, y2) {
return toFaceVertices(x1, y1, x2, y2, 64.0, 32.0);
}
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function setVertices(box, top, bottom, left, front, right, back) {
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box.faceVertexUvs[0] = [];
box.faceVertexUvs[0][0] = [right[3], right[0], right[2]];
box.faceVertexUvs[0][1] = [right[0], right[1], right[2]];
box.faceVertexUvs[0][2] = [left[3], left[0], left[2]];
box.faceVertexUvs[0][3] = [left[0], left[1], left[2]];
box.faceVertexUvs[0][4] = [top[3], top[0], top[2]];
box.faceVertexUvs[0][5] = [top[0], top[1], top[2]];
box.faceVertexUvs[0][6] = [bottom[0], bottom[3], bottom[1]];
box.faceVertexUvs[0][7] = [bottom[3], bottom[2], bottom[1]];
box.faceVertexUvs[0][8] = [front[3], front[0], front[2]];
box.faceVertexUvs[0][9] = [front[0], front[1], front[2]];
box.faceVertexUvs[0][10] = [back[3], back[0], back[2]];
box.faceVertexUvs[0][11] = [back[0], back[1], back[2]];
}
var esp = 0.002;
var SkinObject = function (_THREE$Group) {
inherits(SkinObject, _THREE$Group);
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function SkinObject(layer1Material, layer2Material) {
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classCallCheck(this, SkinObject);
var _this = possibleConstructorReturn(this, (SkinObject.__proto__ || Object.getPrototypeOf(SkinObject)).call(this));
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_this.modelListeners = []; // called when model(slim property) is changed
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// Head
_this.head = new Group();
var headBox = new BoxGeometry(8, 8, 8, 0, 0, 0);
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setVertices(headBox, toSkinVertices(8, 0, 16, 8), toSkinVertices(16, 0, 24, 8), toSkinVertices(0, 8, 8, 16), toSkinVertices(8, 8, 16, 16), toSkinVertices(16, 8, 24, 16), toSkinVertices(24, 8, 32, 16));
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var headMesh = new Mesh(headBox, layer1Material);
_this.head.add(headMesh);
var head2Box = new BoxGeometry(9, 9, 9, 0, 0, 0);
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setVertices(head2Box, toSkinVertices(40, 0, 48, 8), toSkinVertices(48, 0, 56, 8), toSkinVertices(32, 8, 40, 16), toSkinVertices(40, 8, 48, 16), toSkinVertices(48, 8, 56, 16), toSkinVertices(56, 8, 64, 16));
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var head2Mesh = new Mesh(head2Box, layer2Material);
head2Mesh.renderOrder = -1;
_this.head.add(head2Mesh);
_this.add(_this.head);
// Body
_this.body = new Group();
var bodyBox = new BoxGeometry(8, 12, 4, 0, 0, 0);
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setVertices(bodyBox, toSkinVertices(20, 16, 28, 20), toSkinVertices(28, 16, 36, 20), toSkinVertices(16, 20, 20, 32), toSkinVertices(20, 20, 28, 32), toSkinVertices(28, 20, 32, 32), toSkinVertices(32, 20, 40, 32));
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var bodyMesh = new Mesh(bodyBox, layer1Material);
_this.body.add(bodyMesh);
var body2Box = new BoxGeometry(9, 13.5, 4.5, 0, 0, 0);
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setVertices(body2Box, toSkinVertices(20, 32, 28, 36), toSkinVertices(28, 32, 36, 36), toSkinVertices(16, 36, 20, 48), toSkinVertices(20, 36, 28, 48), toSkinVertices(28, 36, 32, 48), toSkinVertices(32, 36, 40, 48));
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var body2Mesh = new Mesh(body2Box, layer2Material);
_this.body.add(body2Mesh);
_this.body.position.y = -10;
_this.add(_this.body);
// Right Arm
_this.rightArm = new Group();
var rightArmPivot = new Group();
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var rightArmBox = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
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var rightArmMesh = new Mesh(rightArmBox, layer1Material);
rightArmPivot.add(rightArmMesh);
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_this.modelListeners.push(function () {
rightArmMesh.scale.x = (_this.slim ? 3 : 4) - esp;
rightArmMesh.scale.y = 12 - esp;
rightArmMesh.scale.z = 4 - esp;
if (_this.slim) {
setVertices(rightArmBox, toSkinVertices(44, 16, 47, 20), toSkinVertices(47, 16, 50, 20), toSkinVertices(40, 20, 44, 32), toSkinVertices(44, 20, 47, 32), toSkinVertices(47, 20, 51, 32), toSkinVertices(51, 20, 54, 32));
} else {
setVertices(rightArmBox, toSkinVertices(44, 16, 48, 20), toSkinVertices(48, 16, 52, 20), toSkinVertices(40, 20, 44, 32), toSkinVertices(44, 20, 48, 32), toSkinVertices(48, 20, 52, 32), toSkinVertices(52, 20, 56, 32));
}
rightArmBox.uvsNeedUpdate = true;
rightArmBox.elementsNeedUpdate = true;
});
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var rightArm2Box = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
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var rightArm2Mesh = new Mesh(rightArm2Box, layer2Material);
rightArm2Mesh.renderOrder = 1;
rightArmPivot.add(rightArm2Mesh);
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_this.modelListeners.push(function () {
rightArm2Mesh.scale.x = (_this.slim ? 3.375 : 4.5) - esp;
rightArm2Mesh.scale.y = 13.5 - esp;
rightArm2Mesh.scale.z = 4.5 - esp;
if (_this.slim) {
setVertices(rightArm2Box, toSkinVertices(44, 32, 47, 36), toSkinVertices(47, 32, 50, 36), toSkinVertices(40, 36, 44, 48), toSkinVertices(44, 36, 47, 48), toSkinVertices(47, 36, 51, 48), toSkinVertices(51, 36, 54, 48));
} else {
setVertices(rightArm2Box, toSkinVertices(44, 32, 48, 36), toSkinVertices(48, 32, 52, 36), toSkinVertices(40, 36, 44, 48), toSkinVertices(44, 36, 48, 48), toSkinVertices(48, 36, 52, 48), toSkinVertices(52, 36, 56, 48));
}
rightArm2Box.uvsNeedUpdate = true;
rightArm2Box.elementsNeedUpdate = true;
});
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rightArmPivot.position.y = -6;
_this.rightArm.add(rightArmPivot);
_this.rightArm.position.y = -4;
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_this.modelListeners.push(function () {
_this.rightArm.position.x = _this.slim ? -5.5 : -6;
});
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_this.add(_this.rightArm);
// Left Arm
_this.leftArm = new Group();
var leftArmPivot = new Group();
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var leftArmBox = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
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var leftArmMesh = new Mesh(leftArmBox, layer1Material);
leftArmPivot.add(leftArmMesh);
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_this.modelListeners.push(function () {
leftArmMesh.scale.x = (_this.slim ? 3 : 4) - esp;
leftArmMesh.scale.y = 12 - esp;
leftArmMesh.scale.z = 4 - esp;
if (_this.slim) {
setVertices(leftArmBox, toSkinVertices(36, 48, 39, 52), toSkinVertices(39, 48, 42, 52), toSkinVertices(32, 52, 36, 64), toSkinVertices(36, 52, 39, 64), toSkinVertices(39, 52, 43, 64), toSkinVertices(43, 52, 46, 64));
} else {
setVertices(leftArmBox, toSkinVertices(36, 48, 40, 52), toSkinVertices(40, 48, 44, 52), toSkinVertices(32, 52, 36, 64), toSkinVertices(36, 52, 40, 64), toSkinVertices(40, 52, 44, 64), toSkinVertices(44, 52, 48, 64));
}
leftArmBox.uvsNeedUpdate = true;
leftArmBox.elementsNeedUpdate = true;
});
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var leftArm2Box = new BoxGeometry(1, 1, 1, 0, 0, 0); // w/d/h is model-related
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var leftArm2Mesh = new Mesh(leftArm2Box, layer2Material);
leftArm2Mesh.renderOrder = 1;
leftArmPivot.add(leftArm2Mesh);
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_this.modelListeners.push(function () {
leftArm2Mesh.scale.x = (_this.slim ? 3.375 : 4.5) - esp;
leftArm2Mesh.scale.y = 13.5 - esp;
leftArm2Mesh.scale.z = 4.5 - esp;
if (_this.slim) {
setVertices(leftArm2Box, toSkinVertices(52, 48, 55, 52), toSkinVertices(55, 48, 58, 52), toSkinVertices(48, 52, 52, 64), toSkinVertices(52, 52, 55, 64), toSkinVertices(55, 52, 59, 64), toSkinVertices(59, 52, 62, 64));
} else {
setVertices(leftArm2Box, toSkinVertices(52, 48, 56, 52), toSkinVertices(56, 48, 60, 52), toSkinVertices(48, 52, 52, 64), toSkinVertices(52, 52, 56, 64), toSkinVertices(56, 52, 60, 64), toSkinVertices(60, 52, 64, 64));
}
leftArm2Box.uvsNeedUpdate = true;
leftArm2Box.elementsNeedUpdate = true;
});
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leftArmPivot.position.y = -6;
_this.leftArm.add(leftArmPivot);
_this.leftArm.position.y = -4;
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_this.modelListeners.push(function () {
_this.leftArm.position.x = _this.slim ? 5.5 : 6;
});
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_this.add(_this.leftArm);
// Right Leg
_this.rightLeg = new Group();
var rightLegPivot = new Group();
var rightLegBox = new BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
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setVertices(rightLegBox, toSkinVertices(4, 16, 8, 20), toSkinVertices(8, 16, 12, 20), toSkinVertices(0, 20, 4, 32), toSkinVertices(4, 20, 8, 32), toSkinVertices(8, 20, 12, 32), toSkinVertices(12, 20, 16, 32));
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var rightLegMesh = new Mesh(rightLegBox, layer1Material);
rightLegPivot.add(rightLegMesh);
var rightLeg2Box = new BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
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setVertices(rightLeg2Box, toSkinVertices(4, 32, 8, 36), toSkinVertices(8, 32, 12, 36), toSkinVertices(0, 36, 4, 48), toSkinVertices(4, 36, 8, 48), toSkinVertices(8, 36, 12, 48), toSkinVertices(12, 36, 16, 48));
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var rightLeg2Mesh = new Mesh(rightLeg2Box, layer2Material);
rightLeg2Mesh.renderOrder = 1;
rightLegPivot.add(rightLeg2Mesh);
rightLegPivot.position.y = -6;
_this.rightLeg.add(rightLegPivot);
_this.rightLeg.position.y = -16;
_this.rightLeg.position.x = -2;
_this.add(_this.rightLeg);
// Left Leg
_this.leftLeg = new Group();
var leftLegPivot = new Group();
var leftLegBox = new BoxGeometry(4 - esp, 12 - esp, 4 - esp, 0, 0, 0);
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setVertices(leftLegBox, toSkinVertices(20, 48, 24, 52), toSkinVertices(24, 48, 28, 52), toSkinVertices(16, 52, 20, 64), toSkinVertices(20, 52, 24, 64), toSkinVertices(24, 52, 28, 64), toSkinVertices(28, 52, 32, 64));
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var leftLegMesh = new Mesh(leftLegBox, layer1Material);
leftLegPivot.add(leftLegMesh);
var leftLeg2Box = new BoxGeometry(4.5 - esp, 13.5 - esp, 4.5 - esp, 0, 0, 0);
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setVertices(leftLeg2Box, toSkinVertices(4, 48, 8, 52), toSkinVertices(8, 48, 12, 52), toSkinVertices(0, 52, 4, 64), toSkinVertices(4, 52, 8, 64), toSkinVertices(8, 52, 12, 64), toSkinVertices(12, 52, 16, 64));
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var leftLeg2Mesh = new Mesh(leftLeg2Box, layer2Material);
leftLeg2Mesh.renderOrder = 1;
leftLegPivot.add(leftLeg2Mesh);
leftLegPivot.position.y = -6;
_this.leftLeg.add(leftLegPivot);
_this.leftLeg.position.y = -16;
_this.leftLeg.position.x = 2;
_this.add(_this.leftLeg);
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_this.slim = false;
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return _this;
}
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createClass(SkinObject, [{
key: "slim",
get: function get$$1() {
return this._slim;
},
set: function set$$1(value) {
if (this._slim !== value) {
this._slim = value;
this.modelListeners.forEach(function (listener) {
return listener();
});
}
}
}]);
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return SkinObject;
}(Group);
var CapeObject = function (_THREE$Group2) {
inherits(CapeObject, _THREE$Group2);
function CapeObject(capeMaterial) {
classCallCheck(this, CapeObject);
// back = outside
// front = inside
var _this2 = possibleConstructorReturn(this, (CapeObject.__proto__ || Object.getPrototypeOf(CapeObject)).call(this));
var capeBox = new BoxGeometry(10, 16, 1, 0, 0, 0);
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setVertices(capeBox, toCapeVertices(1, 0, 11, 1), toCapeVertices(11, 0, 21, 1), toCapeVertices(11, 1, 12, 17), toCapeVertices(12, 1, 22, 17), toCapeVertices(0, 1, 1, 17), toCapeVertices(1, 1, 11, 17));
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_this2.cape = new Mesh(capeBox, capeMaterial);
_this2.cape.position.y = -8;
_this2.cape.position.z = -0.5;
_this2.add(_this2.cape);
return _this2;
}
return CapeObject;
}(Group);
var PlayerObject = function (_THREE$Group3) {
inherits(PlayerObject, _THREE$Group3);
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function PlayerObject(layer1Material, layer2Material, capeMaterial) {
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classCallCheck(this, PlayerObject);
var _this3 = possibleConstructorReturn(this, (PlayerObject.__proto__ || Object.getPrototypeOf(PlayerObject)).call(this));
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_this3.skin = new SkinObject(layer1Material, layer2Material);
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_this3.skin.visible = false;
_this3.add(_this3.skin);
_this3.cape = new CapeObject(capeMaterial);
_this3.cape.position.z = -2;
_this3.cape.position.y = -4;
_this3.cape.rotation.x = 25 * Math.PI / 180;
_this3.cape.visible = false;
_this3.add(_this3.cape);
return _this3;
}
return PlayerObject;
}(Group);
function invokeAnimation(animation, player, time) {
if (animation instanceof CompositeAnimation) {
animation.play(player, time);
} else if (animation instanceof Function) {
animation(player, time);
} else {
throw "Not an animation: " + animation;
}
}
var AnimationHandle = function () {
function AnimationHandle(animation) {
classCallCheck(this, AnimationHandle);
this.animation = animation;
this.paused = this._paused = false;
this.speed = this._speed = 1.0;
this._lastChange = null;
this._lastChangeX = null;
}
createClass(AnimationHandle, [{
key: "play",
value: function play(player, time) {
if (this._lastChange === null) {
this._lastChange = time;
this._lastChangeX = 0;
} else if (this.paused !== this._paused || this.speed !== this._speed) {
var dt = time - this._lastChange;
if (this._paused === false) {
this._lastChangeX += dt * this._speed;
}
this._paused = this.paused;
this._speed = this.speed;
this._lastChange = time;
}
if (this.paused === false) {
var _dt = time - this._lastChange;
var x = this._lastChangeX + this.speed * _dt;
invokeAnimation(this.animation, player, x);
}
}
}, {
key: "reset",
value: function reset() {
this._lastChange = null;
}
}]);
return AnimationHandle;
}();
var CompositeAnimation = function () {
function CompositeAnimation() {
classCallCheck(this, CompositeAnimation);
this.handles = new Set();
}
createClass(CompositeAnimation, [{
key: "add",
value: function add(animation) {
var _this = this;
var handle = new AnimationHandle(animation);
handle.remove = function () {
return _this.handles.delete(handle);
};
this.handles.add(handle);
return handle;
}
}, {
key: "play",
value: function play(player, time) {
this.handles.forEach(function (handle) {
return handle.play(player, time);
});
}
}]);
return CompositeAnimation;
}();
var WalkingAnimation = function WalkingAnimation(player, time) {
var skin = player.skin;
// Multiply by animation's natural speed
time *= 8;
// Leg swing
skin.leftLeg.rotation.x = Math.sin(time) * 0.5;
skin.rightLeg.rotation.x = Math.sin(time + Math.PI) * 0.5;
// Arm swing
skin.leftArm.rotation.x = Math.sin(time + Math.PI) * 0.5;
skin.rightArm.rotation.x = Math.sin(time) * 0.5;
var basicArmRotationZ = Math.PI * 0.02;
skin.leftArm.rotation.z = Math.cos(time) * 0.03 + basicArmRotationZ;
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.03 - basicArmRotationZ;
// Head shaking with different frequency & amplitude
skin.head.rotation.y = Math.sin(time / 4) * 0.2;
skin.head.rotation.x = Math.sin(time / 5) * 0.1;
// Always add an angle for cape around the x axis
var basicCapeRotationX = Math.PI * 0.06;
player.cape.rotation.x = Math.sin(time / 1.5) * 0.06 + basicCapeRotationX;
};
var RunningAnimation = function RunningAnimation(player, time) {
var skin = player.skin;
time *= 15;
// Leg swing with larger amplitude
skin.leftLeg.rotation.x = Math.cos(time + Math.PI) * 1.3;
skin.rightLeg.rotation.x = Math.cos(time) * 1.3;
// Arm swing
skin.leftArm.rotation.x = Math.cos(time) * 1.5;
skin.rightArm.rotation.x = Math.cos(time + Math.PI) * 1.5;
var basicArmRotationZ = Math.PI * 0.1;
skin.leftArm.rotation.z = Math.cos(time) * 0.1 + basicArmRotationZ;
skin.rightArm.rotation.z = Math.cos(time + Math.PI) * 0.1 - basicArmRotationZ;
// Jumping
player.position.y = Math.cos(time * 2);
// Dodging when running
player.position.x = Math.cos(time) * 0.15;
// Slightly tilting when running
player.rotation.z = Math.cos(time + Math.PI) * 0.01;
// Apply higher swing frequency, lower amplitude,
// and greater basic rotation around x axis,
// to cape when running.
var basicCapeRotationX = Math.PI * 0.3;
player.cape.rotation.x = Math.sin(time * 2) * 0.1 + basicCapeRotationX;
// What about head shaking?
// You shouldn't glance right and left when running dude :P
};
var RotatingAnimation = function RotatingAnimation(player, time) {
player.rotation.y = time;
};
function copyImage(context, sX, sY, w, h, dX, dY, flipHorizontal) {
var imgData = context.getImageData(sX, sY, w, h);
if (flipHorizontal) {
for (var y = 0; y < h; y++) {
for (var x = 0; x < w / 2; x++) {
var index = (x + y * w) * 4;
var index2 = (w - x - 1 + y * w) * 4;
var pA1 = imgData.data[index];
var pA2 = imgData.data[index + 1];
var pA3 = imgData.data[index + 2];
var pA4 = imgData.data[index + 3];
var pB1 = imgData.data[index2];
var pB2 = imgData.data[index2 + 1];
var pB3 = imgData.data[index2 + 2];
var pB4 = imgData.data[index2 + 3];
imgData.data[index] = pB1;
imgData.data[index + 1] = pB2;
imgData.data[index + 2] = pB3;
imgData.data[index + 3] = pB4;
imgData.data[index2] = pA1;
imgData.data[index2 + 1] = pA2;
imgData.data[index2 + 2] = pA3;
imgData.data[index2 + 3] = pA4;
}
}
}
context.putImageData(imgData, dX, dY);
}
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function hasTransparency(context, x0, y0, w, h) {
var imgData = context.getImageData(x0, y0, w, h);
for (var x = 0; x < w; x++) {
for (var y = 0; y < h; y++) {
var offset = (x + y * w) * 4;
if (imgData.data[offset + 3] !== 0xff) {
return true;
}
}
}
return false;
}
function computeSkinScale(width) {
return width / 64.0;
}
function fixOpaqueSkin(context, width) {
// Some ancient skins don't have transparent pixels (nor have helm).
// We have to make the helm area transparent, otherwise it will be rendered as black.
if (!hasTransparency(context, 0, 0, width, width / 2)) {
var scale = computeSkinScale(width);
var clearArea = function clearArea(x, y, w, h) {
return context.clearRect(x * scale, y * scale, w * scale, h * scale);
};
clearArea(40, 0, 8, 8); // Helm Top
clearArea(48, 0, 8, 8); // Helm Bottom
clearArea(32, 8, 8, 8); // Helm Right
clearArea(40, 8, 8, 8); // Helm Front
clearArea(48, 8, 8, 8); // Helm Left
clearArea(56, 8, 8, 8); // Helm Back
}
}
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function convertSkinTo1_8(context, width) {
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var scale = computeSkinScale(width);
var copySkin = function copySkin(sX, sY, w, h, dX, dY, flipHorizontal) {
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return copyImage(context, sX * scale, sY * scale, w * scale, h * scale, dX * scale, dY * scale, flipHorizontal);
};
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fixOpaqueSkin(context, width);
copySkin(4, 16, 4, 4, 20, 48, true); // Top Leg
copySkin(8, 16, 4, 4, 24, 48, true); // Bottom Leg
copySkin(0, 20, 4, 12, 24, 52, true); // Outer Leg
copySkin(4, 20, 4, 12, 20, 52, true); // Front Leg
copySkin(8, 20, 4, 12, 16, 52, true); // Inner Leg
copySkin(12, 20, 4, 12, 28, 52, true); // Back Leg
copySkin(44, 16, 4, 4, 36, 48, true); // Top Arm
copySkin(48, 16, 4, 4, 40, 48, true); // Bottom Arm
copySkin(40, 20, 4, 12, 40, 52, true); // Outer Arm
copySkin(44, 20, 4, 12, 36, 52, true); // Front Arm
copySkin(48, 20, 4, 12, 32, 52, true); // Inner Arm
copySkin(52, 20, 4, 12, 44, 52, true); // Back Arm
}
function loadSkinToCanvas(canvas, image) {
var isOldFormat = false;
if (image.width !== image.height) {
if (image.width === 2 * image.height) {
isOldFormat = true;
} else {
throw "Bad skin size: " + image.width + "x" + image.height;
}
}
var context = canvas.getContext("2d");
if (isOldFormat) {
var sideLength = image.width;
canvas.width = sideLength;
canvas.height = sideLength;
context.clearRect(0, 0, sideLength, sideLength);
context.drawImage(image, 0, 0, sideLength, sideLength / 2.0);
convertSkinTo1_8(context, sideLength);
} else {
canvas.width = image.width;
canvas.height = image.height;
context.clearRect(0, 0, image.width, image.height);
context.drawImage(image, 0, 0, canvas.width, canvas.height);
}
}
function loadCapeToCanvas(canvas, image) {
var isOldFormat = false;
if (image.width !== 2 * image.height) {
if (image.width * 17 == image.height * 22) {
// width/height = 22/17
isOldFormat = true;
} else {
throw "Bad cape size: " + image.width + "x" + image.height;
}
}
var context = canvas.getContext("2d");
if (isOldFormat) {
var width = image.width * 64 / 22;
canvas.width = width;
canvas.height = width / 2;
} else {
canvas.width = image.width;
canvas.height = image.height;
}
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(image, 0, 0, image.width, image.height);
}
function isSlimSkin(canvasOrImage) {
// Detects whether the skin is default or slim.
//
// The right arm area of *default* skins:
// (44,16)->*-------*-------*
// (40,20) |top |bottom |
// \|/ |4x4 |4x4 |
// *-------*-------*-------*-------*
// |right |front |left |back |
// |4x12 |4x12 |4x12 |4x12 |
// *-------*-------*-------*-------*
// The right arm area of *slim* skins:
// (44,16)->*------*------*-*
// (40,20) |top |bottom| |<----[x0=50,y0=16,w=2,h=4]
// \|/ |3x4 |3x4 | |
// *-------*------*------***-----*-*
// |right |front |left |back | |<----[x0=54,y0=20,w=2,h=12]
// |4x12 |3x12 |4x12 |3x12 | |
// *-------*------*-------*------*-*
// Compared with default right arms, slim right arms have 2 unused areas.
//
// The same is true for left arm:
// The left arm area of *default* skins:
// (36,48)->*-------*-------*
// (32,52) |top |bottom |
// \|/ |4x4 |4x4 |
// *-------*-------*-------*-------*
// |right |front |left |back |
// |4x12 |4x12 |4x12 |4x12 |
// *-------*-------*-------*-------*
// The left arm area of *slim* skins:
// (36,48)->*------*------*-*
// (32,52) |top |bottom| |<----[x0=42,y0=48,w=2,h=4]
// \|/ |3x4 |3x4 | |
// *-------*------*------***-----*-*
// |right |front |left |back | |<----[x0=46,y0=52,w=2,h=12]
// |4x12 |3x12 |4x12 |3x12 | |
// *-------*------*-------*------*-*
//
// If there is a transparent pixel in any of the 4 unused areas, the skin must be slim,
// as transparent pixels are not allowed in the first layer.
if (canvasOrImage instanceof HTMLCanvasElement) {
var canvas = canvasOrImage;
var scale = computeSkinScale(canvas.width);
var context = canvas.getContext("2d");
var checkArea = function checkArea(x, y, w, h) {
return hasTransparency(context, x * scale, y * scale, w * scale, h * scale);
};
return checkArea(50, 16, 2, 4) || checkArea(54, 20, 2, 12) || checkArea(42, 48, 2, 4) || checkArea(46, 52, 2, 12);
} else if (canvasOrImage instanceof HTMLImageElement) {
var image = canvasOrImage;
var _canvas = document.createElement("canvas");
loadSkinToCanvas(_canvas, image);
return isSlimSkin(_canvas);
} else {
throw "Illegal argument: " + canvasOrImage;
}
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}
var SkinViewer = function () {
function SkinViewer(options) {
var _this = this;
classCallCheck(this, SkinViewer);
this.domElement = options.domElement;
this.animation = options.animation || null;
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this.detectModel = options.detectModel !== false; // true by default
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this.animationPaused = false;
this.animationTime = 0;
this.disposed = false;
// texture
this.skinImg = new Image();
this.skinCanvas = document.createElement("canvas");
this.skinTexture = new Texture(this.skinCanvas);
this.skinTexture.magFilter = NearestFilter;
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this.skinTexture.minFilter = NearestFilter;
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this.capeImg = new Image();
this.capeCanvas = document.createElement("canvas");
this.capeTexture = new Texture(this.capeCanvas);
this.capeTexture.magFilter = NearestFilter;
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this.capeTexture.minFilter = NearestFilter;
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this.layer1Material = new MeshBasicMaterial({ map: this.skinTexture, side: FrontSide });
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this.layer2Material = new MeshBasicMaterial({ map: this.skinTexture, transparent: true, opacity: 1, side: DoubleSide, alphaTest: 0.5 });
this.capeMaterial = new MeshBasicMaterial({ map: this.capeTexture, transparent: true, opacity: 1, side: DoubleSide, alphaTest: 0.5 });
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// scene
this.scene = new Scene();
// Use smaller fov to avoid distortion
this.camera = new PerspectiveCamera(40);
this.camera.position.y = -12;
this.camera.position.z = 60;
this.renderer = new WebGLRenderer({ angleRot: true, alpha: true, antialias: false });
this.renderer.setSize(300, 300); // default size
this.renderer.context.getShaderInfoLog = function () {
return "";
}; // shut firefox up
this.domElement.appendChild(this.renderer.domElement);
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this.playerObject = new PlayerObject(this.layer1Material, this.layer2Material, this.capeMaterial);
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this.scene.add(this.playerObject);
// texture loading
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this.skinImg.crossOrigin = "anonymous";
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this.skinImg.onerror = function () {
return console.error("Failed loading " + _this.skinImg.src);
};
this.skinImg.onload = function () {
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loadSkinToCanvas(_this.skinCanvas, _this.skinImg);
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if (_this.detectModel) {
_this.playerObject.skin.slim = isSlimSkin(_this.skinCanvas);
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}
_this.skinTexture.needsUpdate = true;
_this.layer1Material.needsUpdate = true;
_this.layer2Material.needsUpdate = true;
_this.playerObject.skin.visible = true;
};
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this.capeImg.crossOrigin = "anonymous";
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this.capeImg.onerror = function () {
return console.error("Failed loading " + _this.capeImg.src);
};
this.capeImg.onload = function () {
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loadCapeToCanvas(_this.capeCanvas, _this.capeImg);
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_this.capeTexture.needsUpdate = true;
_this.capeMaterial.needsUpdate = true;
_this.playerObject.cape.visible = true;
};
if (options.skinUrl) this.skinUrl = options.skinUrl;
if (options.capeUrl) this.capeUrl = options.capeUrl;
if (options.width) this.width = options.width;
if (options.height) this.height = options.height;
var draw = function draw() {
if (_this.disposed) return;
window.requestAnimationFrame(draw);
if (!_this.animationPaused) {
_this.animationTime++;
if (_this.animation) {
invokeAnimation(_this.animation, _this.playerObject, _this.animationTime / 100.0);
}
}
_this.renderer.render(_this.scene, _this.camera);
};
draw();
}
createClass(SkinViewer, [{
key: "setSize",
value: function setSize(width, height) {
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height);
}
}, {
key: "dispose",
value: function dispose() {
this.disposed = true;
this.domElement.removeChild(this.renderer.domElement);
this.renderer.dispose();
this.skinTexture.dispose();
this.capeTexture.dispose();
}
}, {
key: "skinUrl",
get: function get$$1() {
return this.skinImg.src;
},
set: function set$$1(url) {
this.skinImg.src = url;
}
}, {
key: "capeUrl",
get: function get$$1() {
return this.capeImg.src;
},
set: function set$$1(url) {
this.capeImg.src = url;
}
}, {
key: "width",
get: function get$$1() {
return this.renderer.getSize().width;
},
set: function set$$1(newWidth) {
this.setSize(newWidth, this.height);
}
}, {
key: "height",
get: function get$$1() {
return this.renderer.getSize().height;
},
set: function set$$1(newHeight) {
this.setSize(this.width, newHeight);
}
}]);
return SkinViewer;
}();
var OrbitControls = function (_THREE$EventDispatche) {
inherits(OrbitControls, _THREE$EventDispatche);
/**
* @preserve
* The code was originally from https://github.com/mrdoob/three.js/blob/d45a042cf962e9b1aa9441810ba118647b48aacb/examples/js/controls/OrbitControls.js
*/
/**
* @license
* Copyright (C) 2010-2017 three.js authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one finger move
// Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
// Pan - right mouse, or arrow keys / touch: three finger swipe
function OrbitControls(object, domElement) {
classCallCheck(this, OrbitControls);
var _this = possibleConstructorReturn(this, (OrbitControls.__proto__ || Object.getPrototypeOf(OrbitControls)).call(this));
_this.object = object;
_this.domElement = domElement !== undefined ? domElement : document;
// Set to false to disable this control
_this.enabled = true;
// "target" sets the location of focus, where the object orbits around
_this.target = new Vector3();
// How far you can dolly in and out (PerspectiveCamera only)
_this.minDistance = 0;
_this.maxDistance = Infinity;
// How far you can zoom in and out (OrthographicCamera only)
_this.minZoom = 0;
_this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
_this.minPolarAngle = 0; // radians
_this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
_this.minAzimuthAngle = -Infinity; // radians
_this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
_this.enableDamping = false;
_this.dampingFactor = 0.25;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
_this.enableZoom = true;
_this.zoomSpeed = 1.0;
// Set to false to disable rotating
_this.enableRotate = true;
_this.rotateSpeed = 1.0;
// Set to false to disable panning
_this.enablePan = true;
_this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
_this.autoRotate = false;
_this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
_this.enableKeys = true;
// The four arrow keys
_this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
_this.mouseButtons = { ORBIT: MOUSE.LEFT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.RIGHT };
// for reset
_this.target0 = _this.target.clone();
_this.position0 = _this.object.position.clone();
_this.zoom0 = _this.object.zoom;
//
// public methods
//
_this.getPolarAngle = function () {
return spherical.phi;
};
_this.getAzimuthalAngle = function () {
return spherical.theta;
};
_this.saveState = function () {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
scope.zoom0 = scope.object.zoom;
};
_this.reset = function () {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent(changeEvent);
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
_this.update = function () {
var offset = new Vector3();
// so camera.up is the orbit axis
var quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
var quatInverse = quat.clone().inverse();
var lastPosition = new Vector3();
var lastQuaternion = new Quaternion();
return function update() {
var position = scope.object.position;
offset.copy(position).sub(scope.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle());
}
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse);
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target);
if (scope.enableDamping === true) {
sphericalDelta.theta *= 1 - scope.dampingFactor;
sphericalDelta.phi *= 1 - scope.dampingFactor;
} else {
sphericalDelta.set(0, 0, 0);
}
scale = 1;
panOffset.set(0, 0, 0);
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
scope.dispatchEvent(changeEvent);
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
zoomChanged = false;
return true;
}
return false;
};
}();
_this.dispose = function () {
scope.domElement.removeEventListener("contextmenu", onContextMenu, false);
scope.domElement.removeEventListener("mousedown", onMouseDown, false);
scope.domElement.removeEventListener("wheel", onMouseWheel, false);
scope.domElement.removeEventListener("touchstart", onTouchStart, false);
scope.domElement.removeEventListener("touchend", onTouchEnd, false);
scope.domElement.removeEventListener("touchmove", onTouchMove, false);
document.removeEventListener("mousemove", onMouseMove, false);
document.removeEventListener("mouseup", onMouseUp, false);
window.removeEventListener("keydown", onKeyDown, false);
//scope.dispatchEvent({ type: "dispose" }); // should this be added here?
};
//
// internals
//
var scope = _this;
var changeEvent = { type: "change" };
var startEvent = { type: "start" };
var endEvent = { type: "end" };
var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new Spherical();
var sphericalDelta = new Spherical();
var scale = 1;
var panOffset = new Vector3();
var zoomChanged = false;
var rotateStart = new Vector2();
var rotateEnd = new Vector2();
var rotateDelta = new Vector2();
var panStart = new Vector2();
var panEnd = new Vector2();
var panDelta = new Vector2();
var dollyStart = new Vector2();
var dollyEnd = new Vector2();
var dollyDelta = new Vector2();
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed);
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle;
}
function rotateUp(angle) {
sphericalDelta.phi -= angle;
}
var panLeft = function () {
var v = new Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(-distance);
panOffset.add(v);
};
}();
var panUp = function () {
var v = new Vector3();
return function panUp(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 1); // get Y column of objectMatrix
v.multiplyScalar(distance);
panOffset.add(v);
};
}();
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new Vector3();
return function pan(deltaX, deltaY) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if (scope.object instanceof PerspectiveCamera) {
// perspective
var position = scope.object.position;
offset.copy(position).sub(scope.target);
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180.0);
// we actually don't use screenWidth, since perspective camera is fixed to screen height
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
} else if (scope.object instanceof OrthographicCamera) {
// orthographic
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
} else {
// camera neither orthographic nor perspective
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
scope.enablePan = false;
}
};
}();
function dollyIn(dollyScale) {
if (scope.object instanceof PerspectiveCamera) {
scale /= dollyScale;
} else if (scope.object instanceof OrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
scope.enableZoom = false;
}
}
function dollyOut(dollyScale) {
if (scope.object instanceof PerspectiveCamera) {
scale *= dollyScale;
} else if (scope.object instanceof OrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
// rotating across whole screen goes 360 degrees around
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
// rotating up and down along whole screen attempts to go 360, but limited to 180
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleMouseMoveDolly(event) {
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyIn(getZoomScale());
} else if (dollyDelta.y < 0) {
dollyOut(getZoomScale());
}
dollyStart.copy(dollyEnd);
scope.update();
}
function handleMouseMovePan(event) {
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
function handleMouseWheel(event) {
if (event.deltaY < 0) {
dollyOut(getZoomScale());
} else if (event.deltaY > 0) {
dollyIn(getZoomScale());
}
scope.update();
}
function handleKeyDown(event) {
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function handleTouchStartRotate(event) {
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDolly(event) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
function handleTouchStartPan(event) {
panStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchMoveRotate(event) {
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed);
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleTouchMoveDolly(event) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyOut(getZoomScale());
} else if (dollyDelta.y < 0) {
dollyIn(getZoomScale());
}
dollyStart.copy(dollyEnd);
scope.update();
}
function handleTouchMovePan(event) {
panEnd.set(event.touches[0].pageX, event.touches[0].pageY);
panDelta.subVectors(panEnd, panStart);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
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//
// event handlers - FSM: listen for events and reset state
//
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function onMouseDown(event) {
if (scope.enabled === false) return;
switch (event.button) {
case scope.mouseButtons.ORBIT:
if (scope.enableRotate === false) return;
handleMouseDownRotate(event);
state = STATE.ROTATE;
break;
case scope.mouseButtons.ZOOM:
if (scope.enableZoom === false) return;
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
event.preventDefault();
if (state !== STATE.NONE) {
document.addEventListener("mousemove", onMouseMove, false);
document.addEventListener("mouseup", onMouseUp, false);
scope.dispatchEvent(startEvent);
}
}
function onMouseMove(event) {
if (scope.enabled === false) return;
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return;
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (scope.enableZoom === false) return;
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (scope.enablePan === false) return;
handleMouseMovePan(event);
break;
}
event.preventDefault();
}
function onMouseUp(event) {
if (scope.enabled === false) return;
document.removeEventListener("mousemove", onMouseMove, false);
document.removeEventListener("mouseup", onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE) return;
event.preventDefault();
event.stopPropagation();
handleMouseWheel(event);
scope.dispatchEvent(startEvent); // not sure why these are here...
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;
handleKeyDown(event);
}
function onTouchStart(event) {
if (scope.enabled === false) return;
switch (event.touches.length) {
case 1:
// one-fingered touch: rotate
if (scope.enableRotate === false) return;
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2:
// two-fingered touch: dolly
if (scope.enableZoom === false) return;
handleTouchStartDolly(event);
state = STATE.TOUCH_DOLLY;
break;
case 3:
// three-fingered touch: pan
if (scope.enablePan === false) return;
handleTouchStartPan(event);
state = STATE.TOUCH_PAN;
break;
default:
state = STATE.NONE;
}
if (state !== STATE.NONE) {
scope.dispatchEvent(startEvent);
}
}
function onTouchMove(event) {
if (scope.enabled === false) return;
switch (event.touches.length) {
case 1:
// one-fingered touch: rotate
if (scope.enableRotate === false) return;
if (state !== STATE.TOUCH_ROTATE) return; // is this needed?...
handleTouchMoveRotate(event);
break;
case 2:
// two-fingered touch: dolly
if (scope.enableZoom === false) return;
if (state !== STATE.TOUCH_DOLLY) return; // is this needed?...
handleTouchMoveDolly(event);
break;
case 3:
// three-fingered touch: pan
if (scope.enablePan === false) return;
if (state !== STATE.TOUCH_PAN) return; // is this needed?...
handleTouchMovePan(event);
break;
default:
state = STATE.NONE;
}
event.preventDefault();
event.stopPropagation();
}
function onTouchEnd(event) {
if (scope.enabled === false) return;
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onContextMenu(event) {
if (scope.enabled === false || scope.enablePan === false) return;
event.preventDefault();
}
//
scope.domElement.addEventListener("contextmenu", onContextMenu, false);
scope.domElement.addEventListener("mousedown", onMouseDown, false);
scope.domElement.addEventListener("wheel", onMouseWheel, false);
scope.domElement.addEventListener("touchstart", onTouchStart, false);
scope.domElement.addEventListener("touchend", onTouchEnd, false);
scope.domElement.addEventListener("touchmove", onTouchMove, false);
window.addEventListener("keydown", onKeyDown, false);
// force an update at start
_this.update();
return _this;
}
return OrbitControls;
}(EventDispatcher);
function createOrbitControls(skinViewer) {
var control = new OrbitControls(skinViewer.camera, skinViewer.renderer.domElement);
// default configuration
control.enablePan = false;
control.target = new Vector3(0, -12, 0);
control.minDistance = 10;
control.maxDistance = 256;
control.update();
return control;
}
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export { SkinObject, CapeObject, PlayerObject, SkinViewer, OrbitControls, createOrbitControls, invokeAnimation, CompositeAnimation, WalkingAnimation, RunningAnimation, RotatingAnimation, isSlimSkin };
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//# sourceMappingURL=skinview3d.module.js.map