ironbarrels/IronChests2/common/cpw/mods/ironchest/BlockIronChest.java

87 lines
2.1 KiB
Java

package cpw.mods.ironchest;
import net.minecraft.src.BlockContainer;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.IBlockAccess;
import net.minecraft.src.Material;
import net.minecraft.src.MathHelper;
import net.minecraft.src.TileEntity;
import net.minecraft.src.World;
import net.minecraft.src.forge.ITextureProvider;
public class BlockIronChest extends BlockContainer implements ITextureProvider {
public BlockIronChest(int id) {
super(id, Material.iron);
setHardness(3.0F);
}
@Override
public TileEntity getBlockEntity() {
return null;
}
@Override
public String getTextureFile() {
return "ic2/sprites/ironchest_block_tex.png";
}
@Override
public TileEntity getBlockEntity(int metadata) {
return TileEntityIronChest.makeEntity(metadata);
}
public int getBlockTexture(IBlockAccess worldAccess, int i, int j, int k, int l) {
TileEntity te = worldAccess.getBlockTileEntity(i, j, k);
if (te != null && te instanceof TileEntityIronChest) {
TileEntityIronChest icte=(TileEntityIronChest) te;
if (l==0 || l==1) { // Top and Bottom
return icte.getType().getTextureRow()*16;
} else if (l==getTextureFace(icte.getFacing())) { // Front
return icte.getType().getTextureRow()*16+1;
} else { // Back and Sides
return icte.getType().getTextureRow()*16+2;
}
}
return 0;
}
public byte getTextureFace(byte facing) {
switch (facing) {
case 0:
return 3;
case 1:
return 4;
case 2:
return 2;
case 3:
return 5;
default:
return 0;
}
}
@Override
public void onBlockPlacedBy(World world, int i, int j, int k, EntityLiving entityliving) {
super.onBlockPlacedBy(world, i, j, k, entityliving);
byte chestFacing = 0;
int facing = MathHelper.floor_double((double) ((entityliving.rotationYaw * 4F) / 360F) + 0.5D) & 3;
if (facing == 0) {
chestFacing = 2;
}
if (facing == 1) {
chestFacing = 5;
}
if (facing == 2) {
chestFacing = 3;
}
if (facing == 3) {
chestFacing = 4;
}
TileEntity te = world.getBlockTileEntity(i, j, k);
if (te != null && te instanceof TileEntityIronChest) {
((TileEntityIronChest) te).setFacing(chestFacing);
}
}
}