ironbarrels/IronChests2/client/cpw/mods/ironchest/client/GUIChest.java

81 lines
2.6 KiB
Java

package cpw.mods.ironchest.client;
import net.minecraft.src.Container;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.GuiContainer;
import net.minecraft.src.IInventory;
import net.minecraft.src.ModLoader;
import org.lwjgl.opengl.GL11;
import cpw.mods.ironchest.ContainerIronChestBase;
import cpw.mods.ironchest.IronChestType;
import cpw.mods.ironchest.TileEntityIronChest;
public class GUIChest extends GuiContainer {
public enum GUI {
IRON(184,202,"/cpw/mods/ironchest/sprites/ironcontainer.png",IronChestType.IRON),
GOLD(184,256,"/cpw/mods/ironchest/sprites/goldcontainer.png",IronChestType.GOLD),
DIAMOND(238,256,"/cpw/mods/ironchest/sprites/diamondcontainer.png",IronChestType.DIAMOND),
COPPER(184,184,"/cpw/mods/ironchest/sprites/coppercontainer.png",IronChestType.COPPER),
SILVER(184,238,"/cpw/mods/ironchest/sprites/silvercontainer.png",IronChestType.SILVER),
CRYSTAL(184,238,"/cpw/mods/ironchest/sprites/silvercontainer.png",IronChestType.CRYSTAL);
private int xSize;
private int ySize;
private String guiTexture;
private IronChestType mainType;
private GUI(int xSize, int ySize, String guiTexture, IronChestType mainType) {
this.xSize=xSize;
this.ySize=ySize;
this.guiTexture=guiTexture;
this.mainType=mainType;
}
protected Container makeContainer(IInventory player, IInventory chest) {
return new ContainerIronChestBase(player,chest, mainType, xSize, ySize);
}
public static GUIChest buildGUI(IronChestType type, IInventory playerInventory, TileEntityIronChest chestInventory) {
for (GUI gui : values()) {
if (chestInventory.getType()==gui.mainType) {
return new GUIChest(gui,playerInventory,chestInventory);
}
}
return null;
}
public static void showGUI(TileEntityIronChest te, EntityPlayer player) {
GUIChest gui=buildGUI(te.getType(),player.inventory,te);
if (gui!=null) {
ModLoader.OpenGUI(player, gui);
} else {
player.displayGUIChest(te);
}
}
}
public int getRowLength() {
return type.mainType.getRowLength();
}
private GUI type;
private GUIChest(GUI type, IInventory player, IInventory chest) {
super(type.makeContainer(player,chest));
this.type=type;
this.xSize=type.xSize;
this.ySize=type.ySize;
this.allowUserInput=false;
}
@Override
protected void drawGuiContainerBackgroundLayer(float f, int i, int j) {
int tex = mc.renderEngine.getTexture(type.guiTexture);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.bindTexture(tex);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
}