ironbarrels/IronChests2/common/cpw/mods/ironchest/TileEntityIronChest.java

212 lines
5.6 KiB
Java

package cpw.mods.ironchest;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.IInventory;
import net.minecraft.src.ItemStack;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.NBTTagList;
import net.minecraft.src.TileEntity;
public class TileEntityIronChest extends TileEntity implements IInventory {
private int ticksSinceSync;
public float prevLidAngle;
public float lidAngle;
private int numUsingPlayers;
private IronChestType type;
public ItemStack[] chestContents;
private byte facing;
public TileEntityIronChest() {
this(IronChestType.IRON);
}
protected TileEntityIronChest(IronChestType type) {
super();
this.type=type;
this.chestContents=new ItemStack[getSizeInventory()];
}
public ItemStack[] getContents() {
return chestContents;
}
@Override
public int getSizeInventory() {
return type.size;
}
public byte getFacing() {
return this.facing;
}
@Override
public String getInvName() {
return type.name();
}
public IronChestType getType() {
return type;
}
@Override
public ItemStack getStackInSlot(int i) {
return chestContents[i];
}
@Override
public ItemStack decrStackSize(int i, int j) {
if (chestContents[i] != null)
{
if (chestContents[i].stackSize <= j)
{
ItemStack itemstack = chestContents[i];
chestContents[i] = null;
onInventoryChanged();
return itemstack;
}
ItemStack itemstack1 = chestContents[i].splitStack(j);
if (chestContents[i].stackSize == 0)
{
chestContents[i] = null;
}
onInventoryChanged();
return itemstack1;
}
else
{
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {
chestContents[i] = itemstack;
if (itemstack != null && itemstack.stackSize > getInventoryStackLimit())
{
itemstack.stackSize = getInventoryStackLimit();
}
onInventoryChanged();
}
@Override
public void readFromNBT(NBTTagCompound nbttagcompound)
{
super.readFromNBT(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.getTagList("Items");
chestContents = new ItemStack[getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); i++)
{
NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
int j = nbttagcompound1.getByte("Slot") & 0xff;
if (j >= 0 && j < chestContents.length)
{
chestContents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
facing=nbttagcompound.getByte("facing");
}
@Override
public void writeToNBT(NBTTagCompound nbttagcompound)
{
super.writeToNBT(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < chestContents.length; i++)
{
if (chestContents[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
chestContents[i].writeToNBT(nbttagcompound1);
nbttaglist.setTag(nbttagcompound1);
}
}
nbttagcompound.setTag("Items", nbttaglist);
nbttagcompound.setByte("facing", facing);
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer) {
if (worldObj==null) {
return true;
}
if (worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) != this) {
return false;
}
return entityplayer.getDistanceSq((double) xCoord + 0.5D, (double) yCoord + 0.5D, (double) zCoord + 0.5D) <= 64D;
}
@Override
public void updateEntity() {
super.updateEntity();
// Resynchronize clients with the server state
if ((++ticksSinceSync % 20) * 4 == 0) {
worldObj.playNoteAt(xCoord, yCoord, zCoord, 3, ( ( numUsingPlayers<<3 ) & 0xF8 ) | (facing & 0x7));
}
prevLidAngle = lidAngle;
float f = 0.1F;
if (numUsingPlayers > 0 && lidAngle == 0.0F) {
double d = (double) xCoord + 0.5D;
double d1 = (double) zCoord + 0.5D;
worldObj.playSoundEffect(d, (double) yCoord + 0.5D, d1, "random.chestopen", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) {
float f1 = lidAngle;
if (numUsingPlayers > 0) {
lidAngle += f;
} else {
lidAngle -= f;
}
if (lidAngle > 1.0F) {
lidAngle = 1.0F;
}
float f2 = 0.5F;
if (lidAngle < f2 && f1 >= f2) {
double d2 = (double) xCoord + 0.5D;
double d3 = (double) zCoord + 0.5D;
worldObj.playSoundEffect(d2, (double) yCoord + 0.5D, d3, "random.chestclosed", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
}
if (lidAngle < 0.0F) {
lidAngle = 0.0F;
}
}
}
@Override
public void onTileEntityPowered(int i, int j)
{
if (i == 1)
{
numUsingPlayers = j;
} else if (i == 2) {
facing = (byte)j;
} else if (i == 3) {
facing = (byte)(j & 0x7);
numUsingPlayers = (j & 0xF8 )>> 3;
}
}
@Override
public void openChest() {
if (worldObj==null) return;
numUsingPlayers++;
worldObj.playNoteAt(xCoord, yCoord, zCoord, 1, numUsingPlayers);
}
@Override
public void closeChest() {
if (worldObj==null) return;
numUsingPlayers--;
worldObj.playNoteAt(xCoord, yCoord, zCoord, 1, numUsingPlayers);
}
public void setFacing(byte chestFacing) {
this.facing=chestFacing;
}
}