/******************************************************************************* * Copyright (c) 2012 cpw. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v3.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * cpw - initial API and implementation ******************************************************************************/ package cpw.mods.ironchest.client; import static org.lwjgl.opengl.GL11.GL_COMPILE_AND_EXECUTE; import static org.lwjgl.opengl.GL11.glCallList; import static org.lwjgl.opengl.GL11.glColor4f; import static org.lwjgl.opengl.GL11.glDisable; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glEndList; import static org.lwjgl.opengl.GL11.glGenLists; import static org.lwjgl.opengl.GL11.glNewList; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glRotatef; import static org.lwjgl.opengl.GL11.glScalef; import static org.lwjgl.opengl.GL11.glTranslatef; import java.util.HashMap; import java.util.Map; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.client.model.ModelChest; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.MinecraftForgeClient; import org.lwjgl.opengl.GL11; import com.google.common.primitives.SignedBytes; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.ironchest.IronChest; import cpw.mods.ironchest.IronChestType; import cpw.mods.ironchest.MappableItemStackWrapper; import cpw.mods.ironchest.TileEntityIronChest; public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer { private static Map renderList = new HashMap(); private Random random; private RenderBlocks renderBlocks; private RenderItem itemRenderer; private static float[][] shifts = { { 0.3F, 0.45F, 0.3F }, { 0.7F, 0.45F, 0.3F }, { 0.3F, 0.45F, 0.7F }, { 0.7F, 0.45F, 0.7F }, { 0.3F, 0.1F, 0.3F }, { 0.7F, 0.1F, 0.3F }, { 0.3F, 0.1F, 0.7F }, { 0.7F, 0.1F, 0.7F }, { 0.5F, 0.32F, 0.5F }, }; public TileEntityIronChestRenderer() { model = new ModelChest(); random = new Random(); renderBlocks = new RenderBlocks(); itemRenderer = new RenderItem() { @Override public byte getMiniBlockCountForItemStack(ItemStack stack) { return SignedBytes.saturatedCast(Math.min(stack.stackSize / 32, 15) + 1); } public byte getMiniItemCountForItemStack(ItemStack stack) { return SignedBytes.saturatedCast(Math.min(stack.stackSize / 32, 7) + 1); }; public boolean shouldBob() { return false; }; public boolean shouldSpreadItems() { return false; }; }; itemRenderer.setRenderManager(RenderManager.instance); } private void overrideTexture(Object obj) { if (obj instanceof Item) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(((Item) obj).getTextureFile())); } else if (obj instanceof Block) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, FMLClientHandler.instance().getClient().renderEngine.getTexture(((Block) obj).getTextureFile())); } } public void render(TileEntityIronChest tile, double x, double y, double z, float partialTick) { if (tile == null) { return; } int facing = 3; IronChestType type = tile.getType(); if (tile != null && tile.getWorldObj() != null) { facing = tile.getFacing(); type = tile.getType(); int typ = tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord); type = IronChestType.values()[typ]; } bindTextureByName(type.getModelTexture()); glPushMatrix(); glEnable(32826 /* GL_RESCALE_NORMAL_EXT */); glColor4f(1.0F, 1.0F, 1.0F, 1.0F); glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F); glScalef(1.0F, -1F, -1F); glTranslatef(0.5F, 0.5F, 0.5F); int k = 0; if (facing == 2) { k = 180; } if (facing == 3) { k = 0; } if (facing == 4) { k = 90; } if (facing == 5) { k = -90; } glRotatef(k, 0.0F, 1.0F, 0.0F); glTranslatef(-0.5F, -0.5F, -0.5F); float lidangle = tile.prevLidAngle + (tile.lidAngle - tile.prevLidAngle) * partialTick; lidangle = 1.0F - lidangle; lidangle = 1.0F - lidangle * lidangle * lidangle; model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F); // Render the chest itself model.renderAll(); glDisable(32826 /* GL_RESCALE_NORMAL_EXT */); glPopMatrix(); glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if (type.isTransparent() && tile.getDistanceFrom(this.tileEntityRenderer.playerX, this.tileEntityRenderer.playerY, this.tileEntityRenderer.playerZ) < 128d) { random.setSeed(254L); float shiftX; float shiftY; float shiftZ; int shift = 0; float blockScale = 0.70F; float timeD = (float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL); if (tile.getTopItemStacks()[1] == null) { shift = 8; blockScale = 0.85F; } glPushMatrix(); glDisable(2896 /* GL_LIGHTING */); glTranslatef((float) x, (float) y, (float) z); EntityItem customitem = new EntityItem(tileEntityRenderer.worldObj); customitem.hoverStart = 0f; for (ItemStack item : tile.getTopItemStacks()) { if (shift > shifts.length) { break; } if (item == null) { shift++; continue; } shiftX = shifts[shift][0]; shiftY = shifts[shift][1]; shiftZ = shifts[shift][2]; shift++; glPushMatrix(); glTranslatef(shiftX, shiftY, shiftZ); glRotatef(timeD, 0.0F, 1.0F, 0.0F); glScalef(blockScale, blockScale, blockScale); customitem.func_92013_a(item); itemRenderer.doRenderItem(customitem, 0, 0, 0, 0, 0); glPopMatrix(); } glEnable(2896 /* GL_LIGHTING */); glPopMatrix(); glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float partialTick) { render((TileEntityIronChest) tileentity, x, y, z, partialTick); } private ModelChest model; }