/******************************************************************************* * Copyright (c) 2012 cpw. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Public License v3.0 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * cpw - initial API and implementation ******************************************************************************/ package cpw.mods.ironchest.client; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ItemModelMesher; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.client.FMLClientHandler; import net.minecraftforge.fml.client.registry.ClientRegistry; import cpw.mods.ironchest.CommonProxy; import cpw.mods.ironchest.IronChest; import cpw.mods.ironchest.IronChestType; import cpw.mods.ironchest.TileEntityIronChest; public class ClientProxy extends CommonProxy { @Override public void registerRenderInformation() { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getBlockModelShapes().registerBuiltInBlocks(IronChest.ironChestBlock); ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher(); for (IronChestType chestType : IronChestType.values()) { if (chestType != IronChestType.WOOD) { Item chestItem = Item.getItemFromBlock(IronChest.ironChestBlock); mesher.register(chestItem, chestType.ordinal(), new ModelResourceLocation("ironchest:chest_" + chestType.getName().toLowerCase(), "inventory")); ModelBakery.addVariantName(chestItem, "ironchest:chest_" + chestType.getName().toLowerCase()); } } } @Override public void registerTileEntitySpecialRenderer(IronChestType typ) { ClientRegistry.bindTileEntitySpecialRenderer(typ.clazz, new TileEntityIronChestRenderer()); } @Override public World getClientWorld() { return FMLClientHandler.instance().getClient().theWorld; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { TileEntity te = world.getTileEntity(new BlockPos(x, y, z)); if (te != null && te instanceof TileEntityIronChest) { return GUIChest.GUI.buildGUI(IronChestType.values()[ID], player.inventory, (TileEntityIronChest) te); } else { return null; } } }