package cpw.mods.ironchest; import net.minecraft.src.EntityPlayer; import net.minecraft.src.IInventory; import net.minecraft.src.ItemStack; import net.minecraft.src.NBTTagCompound; import net.minecraft.src.NBTTagList; import net.minecraft.src.TileEntity; public class TileEntityIronChest extends TileEntity implements IInventory { private int ticksSinceSync; public float prevLidAngle; public float lidAngle; private int numUsingPlayers; private IronChestType type; public ItemStack[] chestContents; private byte facing; public TileEntityIronChest() { this(IronChestType.IRON); } protected TileEntityIronChest(IronChestType type) { super(); this.type=type; this.chestContents=new ItemStack[getSizeInventory()]; } @Override public int getSizeInventory() { return type.size; } public byte getFacing() { return this.facing; } @Override public String getInvName() { return type.friendlyName; } public IronChestType getType() { return type; } @Override public ItemStack getStackInSlot(int i) { return chestContents[i]; } @Override public ItemStack decrStackSize(int i, int j) { if (chestContents[i] != null) { if (chestContents[i].stackSize <= j) { ItemStack itemstack = chestContents[i]; chestContents[i] = null; onInventoryChanged(); return itemstack; } ItemStack itemstack1 = chestContents[i].splitStack(j); if (chestContents[i].stackSize == 0) { chestContents[i] = null; } onInventoryChanged(); return itemstack1; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { chestContents[i] = itemstack; if (itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } onInventoryChanged(); } @Override public void readFromNBT(NBTTagCompound nbttagcompound) { super.readFromNBT(nbttagcompound); NBTTagList nbttaglist = nbttagcompound.getTagList("Items"); chestContents = new ItemStack[getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); i++) { NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i); int j = nbttagcompound1.getByte("Slot") & 0xff; if (j >= 0 && j < chestContents.length) { chestContents[j] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } facing=nbttagcompound.getByte("facing"); } @Override public void writeToNBT(NBTTagCompound nbttagcompound) { super.writeToNBT(nbttagcompound); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < chestContents.length; i++) { if (chestContents[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); chestContents[i].writeToNBT(nbttagcompound1); nbttaglist.setTag(nbttagcompound1); } } nbttagcompound.setTag("Items", nbttaglist); nbttagcompound.setByte("facing", facing); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { if (worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) != this) { return false; } return entityplayer.getDistanceSq((double) xCoord + 0.5D, (double) yCoord + 0.5D, (double) zCoord + 0.5D) <= 64D; } @Override public void updateEntity() { super.updateEntity(); // Resynchronize clients with the server state if ((++ticksSinceSync % 20) * 4 == 0) { worldObj.playNoteAt(xCoord, yCoord, zCoord, 1, numUsingPlayers); } prevLidAngle = lidAngle; float f = 0.1F; if (numUsingPlayers > 0 && lidAngle == 0.0F) { double d = (double) xCoord + 0.5D; double d1 = (double) zCoord + 0.5D; worldObj.playSoundEffect(d, (double) yCoord + 0.5D, d1, "random.chestopen", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) { float f1 = lidAngle; if (numUsingPlayers > 0) { lidAngle += f; } else { lidAngle -= f; } if (lidAngle > 1.0F) { lidAngle = 1.0F; } float f2 = 0.5F; if (lidAngle < f2 && f1 >= f2) { double d2 = (double) xCoord + 0.5D; double d3 = (double) zCoord + 0.5D; worldObj.playSoundEffect(d2, (double) yCoord + 0.5D, d3, "random.chestclosed", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (lidAngle < 0.0F) { lidAngle = 0.0F; } } } @Override public void onTileEntityPowered(int i, int j) { if (i == 1) { numUsingPlayers = j; } else if (i == 2) { facing = (byte)j; } } @Override public void openChest() { numUsingPlayers++; worldObj.playNoteAt(xCoord, yCoord, zCoord, 1, numUsingPlayers); } @Override public void closeChest() { numUsingPlayers--; worldObj.playNoteAt(xCoord, yCoord, zCoord, 1, numUsingPlayers); } public void setFacing(byte chestFacing) { this.facing=chestFacing; if (worldObj!=null) { worldObj.playNoteAt(xCoord, yCoord, zCoord, 2, facing); } } }