package cpw.mods.ironchest; import net.minecraft.src.BlockContainer; import net.minecraft.src.EntityLiving; import net.minecraft.src.IBlockAccess; import net.minecraft.src.Material; import net.minecraft.src.MathHelper; import net.minecraft.src.TileEntity; import net.minecraft.src.World; import net.minecraft.src.forge.ITextureProvider; public class BlockIronChest extends BlockContainer implements ITextureProvider { public BlockIronChest(int id) { super(id, Material.iron); setHardness(3.0F); } @Override public TileEntity getBlockEntity() { return null; } @Override public String getTextureFile() { return "ic2/sprites/ironchest_block_tex.png"; } @Override public TileEntity getBlockEntity(int metadata) { return IronChestType.makeEntity(metadata); } public int getBlockTexture(IBlockAccess worldAccess, int i, int j, int k, int l) { TileEntity te = worldAccess.getBlockTileEntity(i, j, k); if (te != null && te instanceof TileEntityIronChest) { TileEntityIronChest icte=(TileEntityIronChest) te; if (l==0 || l==1) { // Top and Bottom return icte.getType().getTextureRow()*16+1; } else if (l==icte.getFacing()) { // Front return icte.getType().getTextureRow()*16+2; } else { // Back and Sides return icte.getType().getTextureRow()*16; } } return 0; } @Override public int getBlockTextureFromSideAndMetadata(int i, int j) { IronChestType typ=IronChestType.values()[j]; switch (i) { case 0: case 1: return typ.getTextureRow()*16+1; case 2: return typ.getTextureRow()*16+2; default: return typ.getTextureRow()*16; } } @Override public void onBlockAdded(World world, int i, int j, int k) { super.onBlockAdded(world, i, j, k); world.markBlockNeedsUpdate(i, j, k); } @Override public void onBlockPlacedBy(World world, int i, int j, int k, EntityLiving entityliving) { byte chestFacing = 0; int facing = MathHelper.floor_double((double) ((entityliving.rotationYaw * 4F) / 360F) + 0.5D) & 3; if (facing == 0) { chestFacing = 2; } if (facing == 1) { chestFacing = 5; } if (facing == 2) { chestFacing = 3; } if (facing == 3) { chestFacing = 4; } System.out.printf("Facing %d %d\n", facing,chestFacing); TileEntity te = world.getBlockTileEntity(i, j, k); if (te != null && te instanceof TileEntityIronChest) { ((TileEntityIronChest) te).setFacing(chestFacing); world.markBlockNeedsUpdate(i, j, k); } } }