Commit Graph

29 Commits

Author SHA1 Message Date
T145 7f6b1dddde Made the main tileentity less dependent on the iron chest block 2017-06-01 12:39:07 -04:00
alexbegt 82f9d7cf8f Fix Crystal Chest's crashing clients with ArrayIndexOutOfBoundsException due to two different items having two 64 stacks in the chest, also Items will now render if there is more than one item stack, but only one will be rendered. (Before it wouldn't render any items being in the chest) Closes #90 2017-05-17 15:12:21 -04:00
alexbegt 9515e682ef Update Iron Chests to 1.11.2! 2017-03-05 12:55:00 -05:00
alexbegt 5720fa2065 Update mappings for Iron Chests, and rename some parameters. 2016-11-18 22:33:35 -05:00
alexbegt e6fb331bd9 Add JEI to the dev environment, rename the items + blocks to match vanilla formats of no capital letters and to include underscores, and fix the crystal chest not rendering items in it. 2016-11-18 10:26:10 -05:00
alexbegt 9fe6c6912a Work on the 1.11 update more, some is still buggy but nearly complete. 2016-11-17 16:39:07 -05:00
Progwml6 a43c7259c3 start of 1.11 update 2016-11-16 10:58:31 -05:00
alexbegt cac7322894 Add support for loot tables, fix #76. 2016-07-03 19:56:39 -04:00
alexbegt efd5046037 This might fix the crashes that happen on death. 2016-06-13 19:06:32 -04:00
alexbegt bb8cb4ff98 Fix #72, Chests now work while as a spectator. 2016-06-11 20:51:23 -04:00
alexbegt 5d607a0d15 Fix #71, Chest orientation will now stay the same after a Chunk Unload. 2016-06-08 15:59:44 -04:00
alexbegt 6e4188fe62 This should fix #69, I couldn't recreate the crash so it needs to be tested. 2016-05-30 13:43:45 -04:00
alexbegt 644b16903b Update to 1.9.4 2016-05-19 18:17:38 -04:00
LatvianModder 8fcccc40ee Absolutely barbaric rewrite 2016-05-19 02:47:25 +03:00
Alexander d0b721e332 Fix some formatter issues and update forge and mappings. 2016-04-21 14:29:22 -04:00
Alexander 2b95aab95f Update IronChests to 1.9! 2016-03-21 12:44:27 -04:00
cpw ef1058e771 Properly update for 1.8.9 2016-01-12 17:27:56 -05:00
cpw 3b63013739 Some cleanup, generics, whitespace, etc. 2015-11-23 01:07:24 -05:00
cpw aad2b93dc4 Fixup for 1.8.8. 2015-11-23 00:34:34 -05:00
ganymedes01 f5b98a42f8 Bunch of fixes and cleanups. See description for details
-Removed unnecessary classes and files (like unused textures)
-Use the vanilla packet system instead of a custom one (which ended up
fixing chest rotations reseting every time the game was restarted)
-Render chests as items without hackery (Not very pretty... but I'm not
really sure what forge wants us to do if not what I did)
2015-05-27 18:17:59 -03:00
61352151511 c1912bc475 Reformat 2015-01-29 12:58:38 -04:00
Mitchell a29c12ab84 setContents method, remove applyUpgradeItem
applyUpgradeItem is no longer needed because it's now being completely done from ItemChestChanger
setContents added for ItemChestChanger
2015-01-28 19:24:09 -04:00
ganymedes01 9a26003f86 Changes and stuff 2014-12-02 18:25:03 -02:00
Progwml6 4e8a047082 update to latest forge & mappings 2014-12-02 14:34:29 -05:00
Progwml6 4e1b452bde update all mappings but one for latest FML 2014-09-30 20:53:12 -04:00
Adubbz a84311f0d3 Inventory rendering now works correctly 2014-09-27 11:31:58 +10:00
Adubbz de51748243 Attempted to get the upgrade items working, they are rendering as blocks for some reason... 2014-09-25 20:08:22 +10:00
Adubbz 5e482716cd The game now runs, did some initial work with block states 2014-09-24 23:46:42 +10:00
Adubbz 567bd1b72c Initial update to 1.8, not tested (it only compiles) with huge portions commented out (due to a lack of Forge) 2014-09-24 22:32:58 +10:00