T145
7f6b1dddde
Made the main tileentity less dependent on the iron chest block
2017-06-01 12:39:07 -04:00
alexbegt
82f9d7cf8f
Fix Crystal Chest's crashing clients with ArrayIndexOutOfBoundsException due to two different items having two 64 stacks in the chest, also Items will now render if there is more than one item stack, but only one will be rendered. (Before it wouldn't render any items being in the chest) Closes #90
2017-05-17 15:12:21 -04:00
alexbegt
9515e682ef
Update Iron Chests to 1.11.2!
2017-03-05 12:55:00 -05:00
alexbegt
5720fa2065
Update mappings for Iron Chests, and rename some parameters.
2016-11-18 22:33:35 -05:00
alexbegt
e6fb331bd9
Add JEI to the dev environment, rename the items + blocks to match vanilla formats of no capital letters and to include underscores, and fix the crystal chest not rendering items in it.
2016-11-18 10:26:10 -05:00
alexbegt
9fe6c6912a
Work on the 1.11 update more, some is still buggy but nearly complete.
2016-11-17 16:39:07 -05:00
Progwml6
a43c7259c3
start of 1.11 update
2016-11-16 10:58:31 -05:00
alexbegt
cac7322894
Add support for loot tables, fix #76 .
2016-07-03 19:56:39 -04:00
alexbegt
efd5046037
This might fix the crashes that happen on death.
2016-06-13 19:06:32 -04:00
alexbegt
bb8cb4ff98
Fix #72 , Chests now work while as a spectator.
2016-06-11 20:51:23 -04:00
alexbegt
5d607a0d15
Fix #71 , Chest orientation will now stay the same after a Chunk Unload.
2016-06-08 15:59:44 -04:00
alexbegt
6e4188fe62
This should fix #69 , I couldn't recreate the crash so it needs to be tested.
2016-05-30 13:43:45 -04:00
alexbegt
644b16903b
Update to 1.9.4
2016-05-19 18:17:38 -04:00
LatvianModder
8fcccc40ee
Absolutely barbaric rewrite
2016-05-19 02:47:25 +03:00
Alexander
d0b721e332
Fix some formatter issues and update forge and mappings.
2016-04-21 14:29:22 -04:00
Alexander
2b95aab95f
Update IronChests to 1.9!
2016-03-21 12:44:27 -04:00
cpw
ef1058e771
Properly update for 1.8.9
2016-01-12 17:27:56 -05:00
cpw
3b63013739
Some cleanup, generics, whitespace, etc.
2015-11-23 01:07:24 -05:00
cpw
aad2b93dc4
Fixup for 1.8.8.
2015-11-23 00:34:34 -05:00
ganymedes01
f5b98a42f8
Bunch of fixes and cleanups. See description for details
...
-Removed unnecessary classes and files (like unused textures)
-Use the vanilla packet system instead of a custom one (which ended up
fixing chest rotations reseting every time the game was restarted)
-Render chests as items without hackery (Not very pretty... but I'm not
really sure what forge wants us to do if not what I did)
2015-05-27 18:17:59 -03:00
61352151511
c1912bc475
Reformat
2015-01-29 12:58:38 -04:00
Mitchell
a29c12ab84
setContents method, remove applyUpgradeItem
...
applyUpgradeItem is no longer needed because it's now being completely done from ItemChestChanger
setContents added for ItemChestChanger
2015-01-28 19:24:09 -04:00
ganymedes01
9a26003f86
Changes and stuff
2014-12-02 18:25:03 -02:00
Progwml6
4e8a047082
update to latest forge & mappings
2014-12-02 14:34:29 -05:00
Progwml6
4e1b452bde
update all mappings but one for latest FML
2014-09-30 20:53:12 -04:00
Adubbz
a84311f0d3
Inventory rendering now works correctly
2014-09-27 11:31:58 +10:00
Adubbz
de51748243
Attempted to get the upgrade items working, they are rendering as blocks for some reason...
2014-09-25 20:08:22 +10:00
Adubbz
5e482716cd
The game now runs, did some initial work with block states
2014-09-24 23:46:42 +10:00
Adubbz
567bd1b72c
Initial update to 1.8, not tested (it only compiles) with huge portions commented out (due to a lack of Forge)
2014-09-24 22:32:58 +10:00