Commit Graph

8 Commits

Author SHA1 Message Date
ganymedes01 f5b98a42f8 Bunch of fixes and cleanups. See description for details
-Removed unnecessary classes and files (like unused textures)
-Use the vanilla packet system instead of a custom one (which ended up
fixing chest rotations reseting every time the game was restarted)
-Render chests as items without hackery (Not very pretty... but I'm not
really sure what forge wants us to do if not what I did)
2015-05-27 18:17:59 -03:00
61352151511 82c2dcc995 Remove unused imports, re-add invtweaks, update to new mcp mappings 2015-01-29 12:47:46 -04:00
Progwml6 beb5ebb2e1 update stuff in prep for release 2014-10-06 16:32:07 -04:00
Adubbz a84311f0d3 Inventory rendering now works correctly 2014-09-27 11:31:58 +10:00
Adubbz e53f48b08f Trying (without luck) to get the inventory models rendering 2014-09-26 21:42:37 +10:00
Adubbz abccb68208 Began work on rendering. All chest variants now appear in the creative menu 2014-09-26 12:45:55 +10:00
Adubbz 9bdaeb6ed5 Uncommented the code for chest tile entities... Apparently everything works... 2014-09-25 12:40:29 +10:00
Adubbz 567bd1b72c Initial update to 1.8, not tested (it only compiles) with huge portions commented out (due to a lack of Forge) 2014-09-24 22:32:58 +10:00