Commit Graph

377 Commits

Author SHA1 Message Date
Progwml6 f11148c97f update to 1.8.9 2016-01-12 13:20:34 -05:00
cpw 3b63013739 Some cleanup, generics, whitespace, etc. 2015-11-23 01:07:24 -05:00
cpw aad2b93dc4 Fixup for 1.8.8. 2015-11-23 00:34:34 -05:00
cpw 2b67783cef Update to gradlewrapper 2.7, and refresh build.gradle for FG 2.1 2015-11-22 23:59:04 -05:00
cpw a4bee7ff6f Merge remote-tracking branch 'prog/master' 2015-11-22 16:45:10 -05:00
Zach df06876751 remove curseforge plugin from FG 1.2 2015-11-22 12:11:13 -05:00
Zach e750348aa6 allow running in 1.8.8 2015-11-21 13:52:32 -05:00
Zach 33c4fe5e16 Merge pull request #49 from The-Fireplace/master
Fixed some bugs
2015-08-01 20:48:53 -04:00
The_Fireplace 34036bdff1 Fixed #47 and #45 2015-07-30 17:03:00 -05:00
The_Fireplace a3899f4034 Fixed #29 2015-07-30 17:02:25 -05:00
The_Fireplace 706d51a21b Fixed #48 2015-07-30 17:02:00 -05:00
Zach c55603a1f0 Merge pull request #44 from ganymedes01/master
Bunch of fixes and cleanups. See description for details
2015-06-15 17:42:57 -04:00
ganymedes01 f5b98a42f8 Bunch of fixes and cleanups. See description for details
-Removed unnecessary classes and files (like unused textures)
-Use the vanilla packet system instead of a custom one (which ended up
fixing chest rotations reseting every time the game was restarted)
-Render chests as items without hackery (Not very pretty... but I'm not
really sure what forge wants us to do if not what I did)
2015-05-27 18:17:59 -03:00
DragonsLover 466af3d986 Adding French Canadian language 2015-05-03 00:45:29 -04:00
Progwml6 f64fb40b15 remove stray dependency from curse change log task 2015-03-22 15:53:15 -04:00
Progwml6 a24e28f7ea add curse upload capabilities 2015-03-22 15:50:29 -04:00
Progwml6 431f2cf039 update mappings to latest 2015-01-29 23:23:27 -05:00
Zach a0108b9c20 Merge pull request #38 from 61352151511/master
Fix chests not keeping contents
2015-01-29 22:08:28 -05:00
61352151511 c1912bc475 Reformat 2015-01-29 12:58:38 -04:00
61352151511 b6e2f384ae Update forge version to latest 2015-01-29 12:48:02 -04:00
61352151511 82c2dcc995 Remove unused imports, re-add invtweaks, update to new mcp mappings 2015-01-29 12:47:46 -04:00
Mitchell 3f69b703cd Remove unused imports 2015-01-29 10:40:56 -04:00
Mitchell e53c319b9b Remove unused imports 2015-01-29 10:39:59 -04:00
Mitchell a29c12ab84 setContents method, remove applyUpgradeItem
applyUpgradeItem is no longer needed because it's now being completely done from ItemChestChanger
setContents added for ItemChestChanger
2015-01-28 19:24:09 -04:00
Mitchell b4dd5d1a67 Fix chests not keeping content on update
I'm not sure how much of this code is actually needed but after changing many parts it seems to make the chests keep their contents. Also made it so instead of setting the stack size to 0, if the player is in creative it remains the same, if not it subtracts 1 from the stack size (incase somehow they get a stack of more than 1) All upgrades appear to work and all contents seem to remain in chest. This fixes #31.1
2015-01-28 19:19:38 -04:00
Zach ef4460a8a7 Merge pull request #36 from 61352151511/master
Possible fix server startup crash
2015-01-26 18:16:47 -05:00
Mitchell d725492ff0 Possible fix server startup crash
Can't test this because when compiling on my computer I get some error to do with git (I don't understand it) If someone wants to test it please do so, I just know the Minecraft class is client side only so I'm guessing that's the reason servers are continuing to crash on startup.
2015-01-26 19:13:38 -04:00
Progwml6 887c6ca1c1 fix server side crash 2015-01-12 23:13:32 -05:00
Zach a38ea0270f Merge pull request #28 from ganymedes01/master
Restore some 1.7.10 behaviour (+ some things)
2014-12-02 15:32:46 -05:00
ganymedes01 9a26003f86 Changes and stuff 2014-12-02 18:25:03 -02:00
Progwml6 4e8a047082 update to latest forge & mappings 2014-12-02 14:34:29 -05:00
Progwml6 f32820fea3 Merge branch 'master' into mc1.8 2014-11-26 06:57:29 -05:00
Progwml6 77d988937f update to forge 2014-11-26 06:55:24 -05:00
Progwml6 beb5ebb2e1 update stuff in prep for release 2014-10-06 16:32:07 -04:00
Progwml6 ccaed69884 fix naming, remove some excess imports 2014-10-01 23:03:27 -04:00
Progwml6 ca80c91f2f update build.gradle to use 1.8 FML 2014-10-01 22:20:58 -04:00
Progwml6 4e1b452bde update all mappings but one for latest FML 2014-09-30 20:53:12 -04:00
Adubbz 0e3aeb0051 Fixed weird lighting when chests are placed near banners. Props to Tahg for picking this one up (and finding the fix!). 2014-09-27 14:16:39 +10:00
Adubbz 7f2e8e8c30 Fixed chests having incorrect drops 2014-09-27 14:09:22 +10:00
Adubbz f256d4060c Crystal chests now render their contents again 2014-09-27 13:28:15 +10:00
Adubbz a84311f0d3 Inventory rendering now works correctly 2014-09-27 11:31:58 +10:00
Adubbz e53f48b08f Trying (without luck) to get the inventory models rendering 2014-09-26 21:42:37 +10:00
Adubbz abccb68208 Began work on rendering. All chest variants now appear in the creative menu 2014-09-26 12:45:55 +10:00
Adubbz 876586c306 Uncommented the recipes 2014-09-26 10:03:18 +10:00
Adubbz 073d2dfdbe The upgrade items now render correctly 2014-09-26 09:40:09 +10:00
Adubbz de51748243 Attempted to get the upgrade items working, they are rendering as blocks for some reason... 2014-09-25 20:08:22 +10:00
Adubbz 9bdaeb6ed5 Uncommented the code for chest tile entities... Apparently everything works... 2014-09-25 12:40:29 +10:00
Adubbz a015481d3d Iron chests can now be placed (with hackery) 2014-09-25 11:54:30 +10:00
Adubbz 5ee76dbe22 More mappings and a small little fix 2014-09-25 10:27:36 +10:00
Zach 75ac574c75 Merge pull request #24 from AegisLesha/patch-1
Update fr_FR.lang
2014-09-24 18:12:52 -04:00