cpw
aad2b93dc4
Fixup for 1.8.8.
2015-11-23 00:34:34 -05:00
cpw
2b67783cef
Update to gradlewrapper 2.7, and refresh build.gradle for FG 2.1
2015-11-22 23:59:04 -05:00
cpw
a4bee7ff6f
Merge remote-tracking branch 'prog/master'
2015-11-22 16:45:10 -05:00
Zach
df06876751
remove curseforge plugin from FG 1.2
2015-11-22 12:11:13 -05:00
Zach
e750348aa6
allow running in 1.8.8
2015-11-21 13:52:32 -05:00
Zach
33c4fe5e16
Merge pull request #49 from The-Fireplace/master
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Fixed some bugs
2015-08-01 20:48:53 -04:00
The_Fireplace
34036bdff1
Fixed #47 and #45
2015-07-30 17:03:00 -05:00
The_Fireplace
a3899f4034
Fixed #29
2015-07-30 17:02:25 -05:00
The_Fireplace
706d51a21b
Fixed #48
2015-07-30 17:02:00 -05:00
Zach
c55603a1f0
Merge pull request #44 from ganymedes01/master
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Bunch of fixes and cleanups. See description for details
2015-06-15 17:42:57 -04:00
ganymedes01
f5b98a42f8
Bunch of fixes and cleanups. See description for details
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-Removed unnecessary classes and files (like unused textures)
-Use the vanilla packet system instead of a custom one (which ended up
fixing chest rotations reseting every time the game was restarted)
-Render chests as items without hackery (Not very pretty... but I'm not
really sure what forge wants us to do if not what I did)
2015-05-27 18:17:59 -03:00
DragonsLover
466af3d986
Adding French Canadian language
2015-05-03 00:45:29 -04:00
Progwml6
f64fb40b15
remove stray dependency from curse change log task
2015-03-22 15:53:15 -04:00
Progwml6
a24e28f7ea
add curse upload capabilities
2015-03-22 15:50:29 -04:00
Progwml6
431f2cf039
update mappings to latest
2015-01-29 23:23:27 -05:00
Zach
a0108b9c20
Merge pull request #38 from 61352151511/master
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Fix chests not keeping contents
2015-01-29 22:08:28 -05:00
61352151511
c1912bc475
Reformat
2015-01-29 12:58:38 -04:00
61352151511
b6e2f384ae
Update forge version to latest
2015-01-29 12:48:02 -04:00
61352151511
82c2dcc995
Remove unused imports, re-add invtweaks, update to new mcp mappings
2015-01-29 12:47:46 -04:00
Mitchell
3f69b703cd
Remove unused imports
2015-01-29 10:40:56 -04:00
Mitchell
e53c319b9b
Remove unused imports
2015-01-29 10:39:59 -04:00
Mitchell
a29c12ab84
setContents method, remove applyUpgradeItem
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applyUpgradeItem is no longer needed because it's now being completely done from ItemChestChanger
setContents added for ItemChestChanger
2015-01-28 19:24:09 -04:00
Mitchell
b4dd5d1a67
Fix chests not keeping content on update
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I'm not sure how much of this code is actually needed but after changing many parts it seems to make the chests keep their contents. Also made it so instead of setting the stack size to 0, if the player is in creative it remains the same, if not it subtracts 1 from the stack size (incase somehow they get a stack of more than 1) All upgrades appear to work and all contents seem to remain in chest. This fixes #31.1
2015-01-28 19:19:38 -04:00
Zach
ef4460a8a7
Merge pull request #36 from 61352151511/master
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Possible fix server startup crash
2015-01-26 18:16:47 -05:00
Mitchell
d725492ff0
Possible fix server startup crash
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Can't test this because when compiling on my computer I get some error to do with git (I don't understand it) If someone wants to test it please do so, I just know the Minecraft class is client side only so I'm guessing that's the reason servers are continuing to crash on startup.
2015-01-26 19:13:38 -04:00
Progwml6
887c6ca1c1
fix server side crash
2015-01-12 23:13:32 -05:00
Zach
a38ea0270f
Merge pull request #28 from ganymedes01/master
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Restore some 1.7.10 behaviour (+ some things)
2014-12-02 15:32:46 -05:00
ganymedes01
9a26003f86
Changes and stuff
2014-12-02 18:25:03 -02:00
Progwml6
4e8a047082
update to latest forge & mappings
2014-12-02 14:34:29 -05:00
Progwml6
f32820fea3
Merge branch 'master' into mc1.8
2014-11-26 06:57:29 -05:00
Progwml6
77d988937f
update to forge
2014-11-26 06:55:24 -05:00
Progwml6
beb5ebb2e1
update stuff in prep for release
2014-10-06 16:32:07 -04:00
Progwml6
ccaed69884
fix naming, remove some excess imports
2014-10-01 23:03:27 -04:00
Progwml6
ca80c91f2f
update build.gradle to use 1.8 FML
2014-10-01 22:20:58 -04:00
Progwml6
4e1b452bde
update all mappings but one for latest FML
2014-09-30 20:53:12 -04:00
Adubbz
0e3aeb0051
Fixed weird lighting when chests are placed near banners. Props to Tahg for picking this one up (and finding the fix!).
2014-09-27 14:16:39 +10:00
Adubbz
7f2e8e8c30
Fixed chests having incorrect drops
2014-09-27 14:09:22 +10:00
Adubbz
f256d4060c
Crystal chests now render their contents again
2014-09-27 13:28:15 +10:00
Adubbz
a84311f0d3
Inventory rendering now works correctly
2014-09-27 11:31:58 +10:00
Adubbz
e53f48b08f
Trying (without luck) to get the inventory models rendering
2014-09-26 21:42:37 +10:00
Adubbz
abccb68208
Began work on rendering. All chest variants now appear in the creative menu
2014-09-26 12:45:55 +10:00
Adubbz
876586c306
Uncommented the recipes
2014-09-26 10:03:18 +10:00
Adubbz
073d2dfdbe
The upgrade items now render correctly
2014-09-26 09:40:09 +10:00
Adubbz
de51748243
Attempted to get the upgrade items working, they are rendering as blocks for some reason...
2014-09-25 20:08:22 +10:00
Adubbz
9bdaeb6ed5
Uncommented the code for chest tile entities... Apparently everything works...
2014-09-25 12:40:29 +10:00
Adubbz
a015481d3d
Iron chests can now be placed (with hackery)
2014-09-25 11:54:30 +10:00
Adubbz
5ee76dbe22
More mappings and a small little fix
2014-09-25 10:27:36 +10:00
Zach
75ac574c75
Merge pull request #24 from AegisLesha/patch-1
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Update fr_FR.lang
2014-09-24 18:12:52 -04:00
Jean-Marie S.
61d85bad4d
Update fr_FR.lang
2014-09-25 00:08:45 +02:00
Adubbz
5e482716cd
The game now runs, did some initial work with block states
2014-09-24 23:46:42 +10:00