This might fix the crashes that happen on death.
This commit is contained in:
parent
4d145cd90b
commit
efd5046037
|
@ -7,18 +7,19 @@ import net.minecraft.world.World;
|
|||
|
||||
public class IronChestAIOcelotSit extends EntityAIOcelotSit
|
||||
{
|
||||
public IronChestAIOcelotSit(EntityOcelot par1EntityOcelot, float par2)
|
||||
public IronChestAIOcelotSit(EntityOcelot ocelotIn, float speedIn)
|
||||
{
|
||||
super(par1EntityOcelot, par2);
|
||||
super(ocelotIn, speedIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean shouldMoveTo(World world, BlockPos pos)
|
||||
protected boolean shouldMoveTo(World worldIn, BlockPos pos)
|
||||
{
|
||||
if (world.getBlockState(pos).getBlock() == IronChest.ironChestBlock)
|
||||
if (worldIn.getBlockState(pos).getBlock() == IronChest.ironChestBlock)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return super.shouldMoveTo(world, pos);
|
||||
|
||||
return super.shouldMoveTo(worldIn, pos);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ public class TileEntityIronChest extends TileEntityLockable implements ITickable
|
|||
|
||||
public IronChestType getType()
|
||||
{
|
||||
IronChestType type = IronChestType.WOOD;
|
||||
IronChestType type = IronChestType.IRON;
|
||||
|
||||
if (this.hasWorldObj())
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue