This might fix the crashes that happen on death.

This commit is contained in:
alexbegt 2016-06-13 19:06:32 -04:00
parent 4d145cd90b
commit efd5046037
2 changed files with 7 additions and 6 deletions

View File

@ -7,18 +7,19 @@ import net.minecraft.world.World;
public class IronChestAIOcelotSit extends EntityAIOcelotSit public class IronChestAIOcelotSit extends EntityAIOcelotSit
{ {
public IronChestAIOcelotSit(EntityOcelot par1EntityOcelot, float par2) public IronChestAIOcelotSit(EntityOcelot ocelotIn, float speedIn)
{ {
super(par1EntityOcelot, par2); super(ocelotIn, speedIn);
} }
@Override @Override
protected boolean shouldMoveTo(World world, BlockPos pos) protected boolean shouldMoveTo(World worldIn, BlockPos pos)
{ {
if (world.getBlockState(pos).getBlock() == IronChest.ironChestBlock) if (worldIn.getBlockState(pos).getBlock() == IronChest.ironChestBlock)
{ {
return true; return true;
} }
return super.shouldMoveTo(world, pos);
return super.shouldMoveTo(worldIn, pos);
} }
} }

View File

@ -90,7 +90,7 @@ public class TileEntityIronChest extends TileEntityLockable implements ITickable
public IronChestType getType() public IronChestType getType()
{ {
IronChestType type = IronChestType.WOOD; IronChestType type = IronChestType.IRON;
if (this.hasWorldObj()) if (this.hasWorldObj())
{ {