From e93ed557c3f04091c976c68dd0eceea396a7a10f Mon Sep 17 00:00:00 2001 From: Pursuit Date: Wed, 5 Jan 2022 22:58:27 +0100 Subject: [PATCH] Crystal chest item rotation fix --- .../ironchest/client/render/IronChestTileEntityRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/progwml6/ironchest/client/render/IronChestTileEntityRenderer.java b/src/main/java/com/progwml6/ironchest/client/render/IronChestTileEntityRenderer.java index 531244e..8077aed 100644 --- a/src/main/java/com/progwml6/ironchest/client/render/IronChestTileEntityRenderer.java +++ b/src/main/java/com/progwml6/ironchest/client/render/IronChestTileEntityRenderer.java @@ -146,7 +146,7 @@ public class IronChestTileEntityRenderer exten Vector3f center = modelItem.getCenter(); matrices.translate(center.getX(), center.getY(), center.getZ()); - matrices.rotate(Vector3f.YP.rotation(rotation)); + matrices.rotate(Vector3f.YP.rotationDegrees(rotation)); // scale float scale = modelItem.getSizeScaled();