Add more crystal chest stuff...
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@ -12,20 +12,25 @@ import static org.lwjgl.opengl.GL11.glTranslatef;
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import java.util.Random;
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import net.minecraft.src.Block;
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import net.minecraft.src.Item;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.ModelChest;
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import net.minecraft.src.RenderBlocks;
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import net.minecraft.src.RenderManager;
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import net.minecraft.src.Tessellator;
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import net.minecraft.src.TileEntity;
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import net.minecraft.src.TileEntitySpecialRenderer;
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import net.minecraft.src.forge.ForgeHooksClient;
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import net.minecraft.src.forge.ICustomItemRenderer;
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import net.minecraft.src.forge.MinecraftForgeClient;
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import cpw.mods.ironchest.TileEntityIronChest;
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public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer {
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private Random random;
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private RenderBlocks renderBlocks;
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private static float[][] shifts = { { 0.3F, 0.7F, 0.3F }, { 0.7F, 0.7F, 0.3F }, { 0.3F, 0.7F, 0.7F }, { 0.7F, 0.7F, 0.7F },
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{ 0.3F, 0.15F, 0.3F }, { 0.7F, 0.15F, 0.3F }, { 0.3F, 0.15F, 0.7F }, { 0.7F, 0.15F, 0.7F }, { 0.5F, 0.35F, 0.5F }, };
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private static float[][] shifts = { { 0.3F, 0.45F, 0.3F }, { 0.7F, 0.45F, 0.3F }, { 0.3F, 0.45F, 0.7F }, { 0.7F, 0.45F, 0.7F },
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{ 0.3F, 0.1F, 0.3F }, { 0.7F, 0.1F, 0.3F }, { 0.3F, 0.1F, 0.7F }, { 0.7F, 0.1F, 0.7F }, { 0.5F, 0.35F, 0.5F }, };
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public TileEntityIronChestRenderer() {
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model = new ModelChest();
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@ -81,10 +86,13 @@ public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer {
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float shiftY;
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float shiftZ;
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int shift = 0;
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float blockScale = 0.125F;
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float spread = 0.1F;
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float blockScale = 0.15F;
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float timeD = (float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL);
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if (tile.getTopItemStacks()[1] == null) {
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shift = 8;
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blockScale = 0.25F;
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blockScale = 0.2F;
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spread = 0.25F;
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}
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for (ItemStack item : tile.getTopItemStacks()) {
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if (shift > shifts.length) {
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@ -98,33 +106,66 @@ public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer {
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shiftY = shifts[shift][1];
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shiftZ = shifts[shift][2];
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shift++;
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if (item.itemID < Block.blocksList.length && RenderBlocks.renderItemIn3d(Block.blocksList[item.itemID].getRenderType())) {
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glPushMatrix();
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ICustomItemRenderer customRenderer = MinecraftForgeClient.getCustomItemRenderer(item.itemID);
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float localScale = blockScale;
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if (item.itemID < Block.blocksList.length) {
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bindTextureByName("/terrain.png");
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ForgeHooksClient.overrideTexture(Block.blocksList[item.itemID]);
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int j = Block.blocksList[item.itemID].getRenderType();
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float localScale = blockScale;
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if (j == 1 || j == 19 || j == 12 || j == 2) {
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localScale = 2 * blockScale;
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}
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glTranslatef(shiftX, shiftY, shiftZ);
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glScalef(localScale, localScale, localScale);
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float timeD = (float) (360.0 * (double) (System.currentTimeMillis() & 0x3FFFL) / (double) 0x3FFFL);
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for (int miniBlocks = 0; miniBlocks < (item.stackSize / 32) + 1; miniBlocks++) {
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glPushMatrix();
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glRotatef(timeD, 0.0F, 1.0F, 0.0F);
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if (miniBlocks > 0) {
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float minishiftX = ((random.nextFloat() * 2.0F - 1.0F) * 0.1F) / localScale;
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float minishiftY = ((random.nextFloat() * 2.0F - 1.0F) * 0.1F) / localScale;
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float minishiftZ = ((random.nextFloat() * 2.0F - 1.0F) * 0.1F) / localScale;
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glTranslatef(minishiftX, minishiftY, minishiftZ);
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}
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renderBlocks.renderBlockAsItem(Block.blocksList[item.itemID], item.getItemDamage(), 1.0F);
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}
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glPushMatrix();
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glTranslatef(shiftX, shiftY, shiftZ);
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glScalef(localScale, localScale, localScale);
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for (int miniBlocks = 0; miniBlocks < (item.stackSize / 32) + 1; miniBlocks++) {
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glPushMatrix();
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glRotatef(timeD, 0.0F, 1.0F, 0.0F);
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if (miniBlocks > 0) {
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float minishiftX = ((random.nextFloat() * 2.0F - 1.0F) * spread) / localScale;
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float minishiftY = ((random.nextFloat() * 2.0F - 1.0F) * spread) / localScale;
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float minishiftZ = ((random.nextFloat() * 2.0F - 1.0F) * spread) / localScale;
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glTranslatef(minishiftX, minishiftY, minishiftZ);
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}
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glPopMatrix();
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if (customRenderer != null) {
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ForgeHooksClient.renderCustomItem(customRenderer, renderBlocks, item.itemID, item.getItemDamage(), 1.0F);
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} else if (item.itemID < Block.blocksList.length && RenderBlocks.renderItemIn3d(Block.blocksList[item.itemID].getRenderType())) {
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renderBlocks.renderBlockAsItem(Block.blocksList[item.itemID], item.getItemDamage(), 1.0F);
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} else {
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int i = item.getIconIndex();
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if (item.itemID >= Block.blocksList.length) {
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bindTextureByName("/gui/items.png");
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ForgeHooksClient.overrideTexture(Item.itemsList[item.itemID]);
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}
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Tessellator tessellator = Tessellator.instance;
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float f5 = (float) ((i % 16) * 16 + 0) / 256F;
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float f8 = (float) ((i % 16) * 16 + 16) / 256F;
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float f10 = (float) ((i / 16) * 16 + 0) / 256F;
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float f12 = (float) ((i / 16) * 16 + 16) / 256F;
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float f13 = 1.0F;
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float f14 = 0.5F;
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float f15 = 0.25F;
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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tessellator.addVertexWithUV(0.0F - f14, 0.0F - f15, 0.0D, f5, f12);
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tessellator.addVertexWithUV(f13 - f14, 0.0F - f15, 0.0D, f8, f12);
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tessellator.addVertexWithUV(f13 - f14, 1.0F - f15, 0.0D, f8, f10);
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tessellator.addVertexWithUV(0.0F - f14, 1.0F - f15, 0.0D, f5, f10);
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tessellator.draw();
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glScalef(-1.0F, 1.0F, 1.0F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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tessellator.addVertexWithUV(0.0F - f14, 0.0F - f15, 0.0D, f5, f12);
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tessellator.addVertexWithUV(f13 - f14, 0.0F - f15, 0.0D, f8, f12);
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tessellator.addVertexWithUV(f13 - f14, 1.0F - f15, 0.0D, f8, f10);
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tessellator.addVertexWithUV(0.0F - f14, 1.0F - f15, 0.0D, f5, f10);
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tessellator.draw();
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}
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glPopMatrix();
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}
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glPopMatrix();
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}
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glDisable(32826 /* GL_RESCALE_NORMAL_EXT */);
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glEnable(2896 /* GL_LIGHTING */);
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@ -0,0 +1,7 @@
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package cpw.mods.ironchest;
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public class TileEntityCrystalChest extends TileEntityIronChest {
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public TileEntityCrystalChest() {
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super(IronChestType.CRYSTAL);
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}
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}
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@ -20,6 +20,7 @@ public class TileEntityIronChest extends TileEntity implements IInventory {
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public ItemStack[] chestContents;
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private ItemStack[] topStacks;
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private byte facing;
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private boolean inventoryTouched;
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public TileEntityIronChest() {
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this(IronChestType.IRON);
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@ -54,6 +55,7 @@ public class TileEntityIronChest extends TileEntity implements IInventory {
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}
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@Override
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public ItemStack getStackInSlot(int i) {
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inventoryTouched=true;
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return chestContents[i];
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}
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@ -212,6 +214,10 @@ public class TileEntityIronChest extends TileEntity implements IInventory {
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// Resynchronize clients with the server state
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if ((++ticksSinceSync % 20) * 4 == 0) {
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worldObj.playNoteAt(xCoord, yCoord, zCoord, 3, ( ( numUsingPlayers<<3 ) & 0xF8 ) | (facing & 0x7));
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if (inventoryTouched) {
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inventoryTouched=false;
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sortTopStacks();
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}
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}
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prevLidAngle = lidAngle;
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float f = 0.1F;
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