Crystal chest item rotation fix (#268)
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@ -146,7 +146,7 @@ public class IronChestTileEntityRenderer<T extends TileEntity & IChestLid> exten
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Vector3f center = modelItem.getCenter();
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matrices.translate(center.getX(), center.getY(), center.getZ());
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matrices.rotate(Vector3f.YP.rotation(rotation));
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matrices.rotate(Vector3f.YP.rotationDegrees(rotation));
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// scale
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float scale = modelItem.getSizeScaled();
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