Add in code to support the bukkit fun
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@ -3,84 +3,93 @@ package cpw.mods.ironchest;
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import net.minecraft.src.Container;
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import net.minecraft.src.EntityPlayer;
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import net.minecraft.src.IInventory;
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import net.minecraft.src.InventoryPlayer;
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import net.minecraft.src.ItemStack;
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import net.minecraft.src.Slot;
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public class ContainerIronChestBase extends Container {
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private IronChestType type;
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public ContainerIronChestBase(IInventory playerInventory, IInventory chestInventory, IronChestType type, int xSize, int ySize) {
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chest = chestInventory;
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this.type=type;
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chestInventory.openChest();
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layoutContainer(playerInventory, chestInventory, type, xSize, ySize);
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}
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private IronChestType type;
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private EntityPlayer player;
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private IInventory chest;
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public boolean canInteractWith(EntityPlayer player)
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{
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return chest.isUseableByPlayer(player);
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}
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public ContainerIronChestBase(IInventory playerInventory, IInventory chestInventory, IronChestType type, int xSize, int ySize) {
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chest = chestInventory;
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player = ((InventoryPlayer) playerInventory).player;
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this.type = type;
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chestInventory.openChest();
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layoutContainer(playerInventory, chestInventory, type, xSize, ySize);
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}
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public ItemStack transferStackInSlot(int i)
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public boolean canInteractWith(EntityPlayer player)
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{
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return chest.isUseableByPlayer(player);
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}
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public ItemStack transferStackInSlot(int i)
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{
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ItemStack itemstack = null;
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Slot slot = (Slot) inventorySlots.get(i);
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if (slot != null && slot.getHasStack())
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{
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ItemStack itemstack = null;
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Slot slot = (Slot)inventorySlots.get(i);
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if(slot != null && slot.getHasStack())
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if (i < type.size)
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{
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if (!mergeItemStack(itemstack1, type.size, inventorySlots.size(), true))
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{
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ItemStack itemstack1 = slot.getStack();
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itemstack = itemstack1.copy();
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if(i < type.size)
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{
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if(!mergeItemStack(itemstack1, type.size, inventorySlots.size(), true))
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{
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return null;
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}
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} else
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if(!mergeItemStack(itemstack1, 0, type.size, false))
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{
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return null;
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}
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if(itemstack1.stackSize == 0)
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{
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slot.putStack(null);
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} else
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{
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slot.onSlotChanged();
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}
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return null;
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}
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return itemstack;
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} else if (!mergeItemStack(itemstack1, 0, type.size, false))
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{
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return null;
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}
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if (itemstack1.stackSize == 0)
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{
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slot.putStack(null);
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} else
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{
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slot.onSlotChanged();
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}
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}
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return itemstack;
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}
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public void onCraftGuiClosed(EntityPlayer entityplayer)
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public void onCraftGuiClosed(EntityPlayer entityplayer)
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{
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super.onCraftGuiClosed(entityplayer);
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chest.closeChest();
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}
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protected void layoutContainer(IInventory playerInventory, IInventory chestInventory, IronChestType type, int xSize, int ySize) {
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for (int chestRow = 0; chestRow < type.getRowCount(); chestRow++)
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{
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super.onCraftGuiClosed(entityplayer);
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chest.closeChest();
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for (int chestCol = 0; chestCol < type.getRowLength(); chestCol++)
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{
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addSlot(new Slot(chestInventory, chestCol + chestRow * type.getRowLength(), 12 + chestCol * 18, 8 + chestRow * 18));
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}
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}
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protected void layoutContainer(IInventory playerInventory, IInventory chestInventory, IronChestType type, int xSize, int ySize) {
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for(int chestRow = 0; chestRow < type.getRowCount(); chestRow++)
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{
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for(int chestCol = 0; chestCol < type.getRowLength(); chestCol++)
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{
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addSlot(new Slot(chestInventory, chestCol + chestRow * type.getRowLength(), 12 + chestCol * 18, 8 + chestRow * 18));
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}
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int leftCol = (xSize - 162) / 2 + 1;
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for (int playerInvRow = 0; playerInvRow < 3; playerInvRow++)
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{
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for (int playerInvCol = 0; playerInvCol < 9; playerInvCol++)
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{
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addSlot(new Slot(playerInventory, playerInvCol + playerInvRow * 9 + 9, leftCol + playerInvCol * 18, ySize - (4 - playerInvRow) * 18 - 10));
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}
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}
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}
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int leftCol=(xSize-162)/2 + 1;
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for(int playerInvRow = 0; playerInvRow < 3; playerInvRow++)
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{
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for(int playerInvCol = 0; playerInvCol < 9; playerInvCol++)
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{
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addSlot(new Slot(playerInventory, playerInvCol + playerInvRow * 9 + 9, leftCol + playerInvCol * 18, ySize - (4-playerInvRow) * 18 - 10));
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}
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for (int hotbarSlot = 0; hotbarSlot < 9; hotbarSlot++)
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{
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addSlot(new Slot(playerInventory, hotbarSlot, leftCol + hotbarSlot * 18, ySize - 24));
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}
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}
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public EntityPlayer getPlayer() {
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return player;
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}
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}
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for(int hotbarSlot = 0; hotbarSlot < 9; hotbarSlot++)
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{
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addSlot(new Slot(playerInventory, hotbarSlot, leftCol + hotbarSlot * 18, ySize-24));
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}
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}
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private IInventory chest;
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public IInventory getInventory() {
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return chest;
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}
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}
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@ -382,4 +382,7 @@ public class TileEntityIronChest extends TileEntity implements IInventory {
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return null;
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}
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}
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public void setMaxStackSize(int size) {
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}
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}
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