Added ore dict support for glass, iron, gold and diamond as well

That will allow crafting the chests with stained glass... if that's not intended change "blockGlass" to "blockGlassColorless".
This commit is contained in:
ganymedes01 2014-09-20 18:51:54 +01:00
parent 3b73b11587
commit 17bc3355c0
1 changed files with 3 additions and 19 deletions

View File

@ -127,12 +127,12 @@ public enum IronChestType {
mainMaterial = translateOreName(mat); mainMaterial = translateOreName(mat);
addRecipe(new ItemStack(blockResult, 1, type.ordinal()), recipeSplit, addRecipe(new ItemStack(blockResult, 1, type.ordinal()), recipeSplit,
'm', mainMaterial, 'P', previousTier, /* previous tier of chest */ 'm', mainMaterial, 'P', previousTier, /* previous tier of chest */
'G', Blocks.glass, 'C', "chestWood", 'G', "blockGlass", 'C', "chestWood",
'0', new ItemStack(blockResult, 1, 0), /* Iron Chest */ '0', new ItemStack(blockResult, 1, 0), /* Iron Chest */
'1', new ItemStack(blockResult, 1, 1), /* Gold Chest */ '1', new ItemStack(blockResult, 1, 1), /* Gold Chest */
'2', new ItemStack(blockResult, 1, 2), /* Diamond Chest */ '2', new ItemStack(blockResult, 1, 2), /* Diamond Chest */
'3', new ItemStack(blockResult, 1, 3), /* Copper Chest */ '3', new ItemStack(blockResult, 1, 3), /* Copper Chest */
'4', new ItemStack(blockResult, 1, 4)/* Silver Chest */ '4', new ItemStack(blockResult, 1, 4) /* Silver Chest */
); );
} }
} }
@ -140,23 +140,7 @@ public enum IronChestType {
public static Object translateOreName(String mat) public static Object translateOreName(String mat)
{ {
if (mat.equals("ingotIron")) if (mat.equals("obsidian"))
{
return Items.iron_ingot;
}
else if (mat.equals("ingotGold"))
{
return Items.gold_ingot;
}
else if (mat.equals("gemDiamond"))
{
return Items.diamond;
}
else if (mat.equals("blockGlass"))
{
return Blocks.glass;
}
else if (mat.equals("obsidian"))
{ {
return Blocks.obsidian; return Blocks.obsidian;
} }