Fix a mistake created by intellij.
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@ -34,35 +34,35 @@ public class IronChestsBlocks {
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public static final RegistryObject<IronChestBlock> IRON_CHEST = register(
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public static final RegistryObject<IronChestBlock> IRON_CHEST = register(
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"iron_chest", () -> new IronChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"iron_chest", () -> new IronChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::ironChestRenderer);
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() -> ironChestRenderer());
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public static final RegistryObject<GoldChestBlock> GOLD_CHEST = register(
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public static final RegistryObject<GoldChestBlock> GOLD_CHEST = register(
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"gold_chest", () -> new GoldChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"gold_chest", () -> new GoldChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::goldChestRenderer);
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() -> goldChestRenderer());
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public static final RegistryObject<DiamondChestBlock> DIAMOND_CHEST = register(
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public static final RegistryObject<DiamondChestBlock> DIAMOND_CHEST = register(
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"diamond_chest", () -> new DiamondChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"diamond_chest", () -> new DiamondChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::diamondChestRenderer);
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() -> diamondChestRenderer());
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public static final RegistryObject<CopperChestBlock> COPPER_CHEST = register(
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public static final RegistryObject<CopperChestBlock> COPPER_CHEST = register(
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"copper_chest", () -> new CopperChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"copper_chest", () -> new CopperChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::copperChestRenderer);
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() -> copperChestRenderer());
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public static final RegistryObject<SilverChestBlock> SILVER_CHEST = register(
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public static final RegistryObject<SilverChestBlock> SILVER_CHEST = register(
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"silver_chest", () -> new SilverChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"silver_chest", () -> new SilverChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::silverChestRenderer);
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() -> silverChestRenderer());
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public static final RegistryObject<CrystalChestBlock> CRYSTAL_CHEST = register(
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public static final RegistryObject<CrystalChestBlock> CRYSTAL_CHEST = register(
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"crystal_chest", () -> new CrystalChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"crystal_chest", () -> new CrystalChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::crystalChestRenderer);
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() -> crystalChestRenderer());
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public static final RegistryObject<ObsidianChestBlock> OBSIDIAN_CHEST = register(
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public static final RegistryObject<ObsidianChestBlock> OBSIDIAN_CHEST = register(
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"obsidian_chest", () -> new ObsidianChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F, 10000.0F)),
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"obsidian_chest", () -> new ObsidianChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F, 10000.0F)),
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IronChestsBlocks::obsidianChestRenderer);
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() -> obsidianChestRenderer());
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public static final RegistryObject<DirtChestBlock> DIRT_CHEST = register(
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public static final RegistryObject<DirtChestBlock> DIRT_CHEST = register(
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"dirt_chest", () -> new DirtChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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"dirt_chest", () -> new DirtChestBlock(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F)),
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IronChestsBlocks::dirtChestRenderer);
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() -> dirtChestRenderer());
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private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
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private static <T extends Block> RegistryObject<T> register(String name, Supplier<? extends T> sup, Supplier<Callable<ItemStackTileEntityRenderer>> renderMethod) {
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return register(name, sup, block -> item(block, renderMethod));
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return register(name, sup, block -> item(block, renderMethod));
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