Fixed weird lighting when chests are placed near banners. Props to Tahg for picking this one up (and finding the fix!).
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0e3aeb0051
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@ -106,7 +106,6 @@ public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer
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bindTexture(locations.get(type));
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glPushMatrix();
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glEnable(32826 /* GL_RESCALE_NORMAL_EXT */);
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glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
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glScalef(1.0F, -1F, -1F);
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@ -132,7 +131,6 @@ public class TileEntityIronChestRenderer extends TileEntitySpecialRenderer
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model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
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// Render the chest itself
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model.renderAll();
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glDisable(32826 /* GL_RESCALE_NORMAL_EXT */);
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glPopMatrix();
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glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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if (type.isTransparent() && tile.getDistanceSq(this.rendererDispatcher.field_147560_j, this.rendererDispatcher.field_147561_k, this.rendererDispatcher.field_147558_l) < 128d) {
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