Merge pull request #9 from ganymedes01/patch-1
Update TileEntityIronChest.java
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0b63a25a56
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@ -279,7 +279,7 @@ public class TileEntityIronChest extends TileEntity implements IInventory {
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this.numUsingPlayers = 0;
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float var1 = 5.0F;
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@SuppressWarnings("unchecked")
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List<EntityPlayer> var2 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)this.xCoord - var1), (double)((float)this.yCoord - var1), (double)((float)this.zCoord - var1), (double)((float)(this.xCoord + 1) + var1), (double)((float)(this.yCoord + 1) + var1), (double)((float)(this.zCoord + 1) + var1)));
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List<EntityPlayer> var2 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox((double)((float)this.xCoord - var1), (double)((float)this.yCoord - var1), (double)((float)this.zCoord - var1), (double)((float)(this.xCoord + 1) + var1), (double)((float)(this.yCoord + 1) + var1), (double)((float)(this.zCoord + 1) + var1)));
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Iterator<EntityPlayer> var3 = var2.iterator();
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while (var3.hasNext())
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