Use new FML function to migrate tile entity names to something more normal.
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@ -12,6 +12,7 @@ package cpw.mods.ironchest;
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import java.util.logging.Level;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.Configuration;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.ForgeSubscribe;
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@ -30,7 +31,7 @@ import cpw.mods.fml.common.network.NetworkRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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@Mod(modid = "IronChest", name = "Iron Chests", dependencies = "required-after:Forge@[6.5,)")
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@Mod(modid = "IronChest", name = "Iron Chests", dependencies = "required-after:Forge@[6.5,);required-after:FML@[4.7.22,)")
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@NetworkMod(channels = { "IronChest" }, versionBounds = "[5.0,)", clientSideRequired = true, serverSideRequired = false, packetHandler = PacketHandler.class)
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public class IronChest {
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public static BlockIronChest ironChestBlock;
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@ -73,7 +74,7 @@ public class IronChest {
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GameRegistry.registerBlock(ironChestBlock, ItemIronChest.class, "BlockIronChest");
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for (IronChestType typ : IronChestType.values())
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{
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GameRegistry.registerTileEntity(typ.clazz, typ.name());
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GameRegistry.registerTileEntityWithAlternatives(typ.clazz, "IronChest."+typ.name(), typ.name());
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LanguageRegistry.instance().addStringLocalization(typ.name() + ".name", "en_US", typ.friendlyName);
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proxy.registerTileEntitySpecialRenderer(typ);
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}
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