ironbarrels/src/main/java/com/progwml6/ironchest/client/tileentity/IronChestsModels.java

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package com.progwml6.ironchest.client.tileentity;
import com.progwml6.ironchest.IronChests;
import com.progwml6.ironchest.common.block.IronChestsTypes;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.model.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
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import java.util.function.Consumer;
@Mod.EventBusSubscriber(modid = IronChests.MODID, value = Dist.CLIENT, bus = Mod.EventBusSubscriber.Bus.MOD)
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public class IronChestsModels {
public static final ResourceLocation chestAtlas = new ResourceLocation("textures/atlas/chest.png");
public static final Material IRON_CHEST_LOCATION = getChestMaterial("iron");
public static final Material GOLD_CHEST_LOCATION = getChestMaterial("gold");
public static final Material DIAMOND_CHEST_LOCATION = getChestMaterial("diamond");
public static final Material COPPER_CHEST_LOCATION = getChestMaterial("copper");
public static final Material SILVER_CHEST_LOCATION = getChestMaterial("silver");
public static final Material CRYSTAL_CHEST_LOCATION = getChestMaterial("crystal");
public static final Material OBSIDIAN_CHEST_LOCATION = getChestMaterial("obsidian");
public static final Material DIRT_CHEST_LOCATION = getChestMaterial("dirt");
public static void addTextures(Consumer<Material> p_228775_0_) {
p_228775_0_.accept(IRON_CHEST_LOCATION);
p_228775_0_.accept(GOLD_CHEST_LOCATION);
p_228775_0_.accept(DIAMOND_CHEST_LOCATION);
p_228775_0_.accept(COPPER_CHEST_LOCATION);
p_228775_0_.accept(SILVER_CHEST_LOCATION);
p_228775_0_.accept(CRYSTAL_CHEST_LOCATION);
p_228775_0_.accept(OBSIDIAN_CHEST_LOCATION);
p_228775_0_.accept(DIRT_CHEST_LOCATION);
}
private static Material getChestMaterial(String name) {
return new Material(Atlases.CHEST_ATLAS, new ResourceLocation(IronChests.MODID, "model/" + name + "_chest"));
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}
public static Material chooseChestModel(TileEntity tileEntity, IronChestsTypes type) {
switch (type) {
case IRON:
return IRON_CHEST_LOCATION;
case GOLD:
return GOLD_CHEST_LOCATION;
case DIAMOND:
return DIAMOND_CHEST_LOCATION;
case COPPER:
return COPPER_CHEST_LOCATION;
case SILVER:
return SILVER_CHEST_LOCATION;
case CRYSTAL:
return CRYSTAL_CHEST_LOCATION;
case OBSIDIAN:
return OBSIDIAN_CHEST_LOCATION;
case DIRTCHEST9000:
return DIRT_CHEST_LOCATION;
case WOOD:
default:
return Atlases.CHEST_MATERIAL;
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}
}
@SubscribeEvent
public static void onStitch(TextureStitchEvent.Pre event) {
if (!event.getMap().getBasePath().equals(Atlases.CHEST_ATLAS)) {
return;
}
event.addSprite(IRON_CHEST_LOCATION.func_229313_b_());
event.addSprite(GOLD_CHEST_LOCATION.func_229313_b_());
event.addSprite(DIAMOND_CHEST_LOCATION.func_229313_b_());
event.addSprite(COPPER_CHEST_LOCATION.func_229313_b_());
event.addSprite(SILVER_CHEST_LOCATION.func_229313_b_());
event.addSprite(CRYSTAL_CHEST_LOCATION.func_229313_b_());
event.addSprite(OBSIDIAN_CHEST_LOCATION.func_229313_b_());
event.addSprite(DIRT_CHEST_LOCATION.func_229313_b_());
}
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}